#include "llvm/Support/CallSite.h"
using namespace llvm;
+/// As its comment mentions, PointerMayBeCaptured can be expensive.
+/// However, it's not easy for BasicAA to cache the result, because
+/// it's an ImmutablePass. To work around this, bound queries at a
+/// fixed number of uses.
+///
+/// TODO: Write a new FunctionPass AliasAnalysis so that it can keep
+/// a cache. Then we can move the code from BasicAliasAnalysis into
+/// that path, and remove this threshold.
+static int const Threshold = 20;
+
/// PointerMayBeCaptured - Return true if this pointer value may be captured
/// by the enclosing function (which is required to exist). This routine can
/// be expensive, so consider caching the results. The boolean ReturnCaptures
bool llvm::PointerMayBeCaptured(const Value *V,
bool ReturnCaptures, bool StoreCaptures) {
assert(isa<PointerType>(V->getType()) && "Capture is for pointers only!");
- SmallVector<Use*, 16> Worklist;
- SmallSet<Use*, 16> Visited;
+ SmallVector<Use*, Threshold> Worklist;
+ SmallSet<Use*, Threshold> Visited;
+ int Count = 0;
for (Value::use_const_iterator UI = V->use_begin(), UE = V->use_end();
UI != UE; ++UI) {
+ // If there are lots of uses, conservatively say that the value
+ // is captured to avoid taking too much compile time.
+ if (Count++ >= Threshold)
+ return true;
+
Use *U = &UI.getUse();
Visited.insert(U);
Worklist.push_back(U);
}
break;
case Instruction::ICmp:
- // Don't count comparisons of the original value against null as captures.
- // This allows us to ignore comparisons of malloc results with null,
- // for example.
- if (isIdentifiedObject(V))
+ // Don't count comparisons of a no-alias return value against null as
+ // captures. This allows us to ignore comparisons of malloc results
+ // with null, for example.
+ if (isNoAliasCall(V->stripPointerCasts()))
if (ConstantPointerNull *CPN =
dyn_cast<ConstantPointerNull>(I->getOperand(1)))
if (CPN->getType()->getAddressSpace() == 0)
break;
- // Don't count comparisons of two pointers within the same object
- // as captures.
- if (I->getOperand(0)->getUnderlyingObject() ==
- I->getOperand(1)->getUnderlyingObject())
- break;
// Otherwise, be conservative. There are crazy ways to capture pointers
// using comparisons.
return true;