//
// The LLVM Compiler Infrastructure
//
-// This file was developed by Reid Spencer based on the original SymbolTable.h
-// written by the LLVM research group and re-written by Reid Spencer.
-// It is distributed under the University of Illinois Open Source License.
-// See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "llvm/Value.h"
#include "llvm/ADT/StringMap.h"
+#include "llvm/Support/DataTypes.h"
namespace llvm {
- template<typename ValueSubClass, typename ItemParentClass,
- typename SymTabClass, typename SubClass>
+ template<typename ValueSubClass, typename ItemParentClass>
class SymbolTableListTraits;
- template<typename NodeTy> struct ilist_traits;
class BasicBlock;
class Function;
+ class NamedMDNode;
class Module;
-
+ class StringRef;
+
/// This class provides a symbol table of name/value pairs. It is essentially
/// a std::map<std::string,Value*> but has a controlled interface provided by
/// LLVM as well as ensuring uniqueness of names.
///
class ValueSymbolTable {
friend class Value;
- friend class SymbolTableListTraits<Argument, Function, Function,
- ilist_traits<Argument> >;
- friend class SymbolTableListTraits<BasicBlock, Function, Function,
- ilist_traits<BasicBlock> >;
- friend class SymbolTableListTraits<Instruction, BasicBlock, Function,
- ilist_traits<Instruction> >;
- friend class SymbolTableListTraits<Function, Module, Module,
- ilist_traits<Function> >;
- friend class SymbolTableListTraits<GlobalVariable, Module, Module,
- ilist_traits<GlobalVariable> >;
+ friend class SymbolTableListTraits<Argument, Function>;
+ friend class SymbolTableListTraits<BasicBlock, Function>;
+ friend class SymbolTableListTraits<Instruction, BasicBlock>;
+ friend class SymbolTableListTraits<Function, Module>;
+ friend class SymbolTableListTraits<GlobalVariable, Module>;
+ friend class SymbolTableListTraits<GlobalAlias, Module>;
/// @name Types
/// @{
public:
/// @{
public:
- ValueSymbolTable() : vmap(16), LastUnique(0) {}
+ ValueSymbolTable() : vmap(0), LastUnique(0) {}
~ValueSymbolTable();
/// @}
/// @{
public:
- /// This method finds the value with the given \p name in the
+ /// This method finds the value with the given \p Name in the
/// the symbol table.
- /// @returns the value associated with the \p name
+ /// @returns the value associated with the \p Name
/// @brief Lookup a named Value.
- Value *lookup(const std::string &name) const;
+ Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
/// @returns true iff the symbol table is empty
/// @brief Determine if the symbol table is empty
/// @brief The number of name/type pairs is returned.
inline unsigned size() const { return unsigned(vmap.size()); }
- /// Given a base name, return a string that is either equal to it or
- /// derived from it that does not already occur in the symbol table
- /// for the specified type.
- /// @brief Get a name unique to this symbol table
- std::string getUniqueName(const std::string &BaseName) const;
-
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
/// createValueName - This method attempts to create a value name and insert
/// it into the symbol table with the specified name. If it conflicts, it
/// auto-renames the name and returns that instead.
- ValueName *createValueName(const char *NameStart, unsigned NameLen, Value *V);
+ ValueName *createValueName(StringRef Name, Value *V);
/// This method removes a value from the symbol table. It leaves the
/// ValueName attached to the value, but it is no longer inserted in the