#include "llvm/Value.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/Support/DataTypes.h"
-#include "llvm/Support/ValueHandle.h"
namespace llvm {
template<typename ValueSubClass, typename ItemParentClass>
class NamedMDNode;
class Module;
class StringRef;
-
+
/// This class provides a symbol table of name/value pairs. It is essentially
/// a std::map<std::string,Value*> but has a controlled interface provided by
/// LLVM as well as ensuring uniqueness of names.
friend class SymbolTableListTraits<Function, Module>;
friend class SymbolTableListTraits<GlobalVariable, Module>;
friend class SymbolTableListTraits<GlobalAlias, Module>;
- friend class SymbolTableListTraits<NamedMDNode, Module>;
/// @name Types
/// @{
public:
/// @brief A mapping of names to values.
- typedef StringMap<AssertingVH<> > ValueMap;
+ typedef StringMap<Value*> ValueMap;
/// @brief An iterator over a ValueMap.
typedef ValueMap::iterator iterator;
/// the symbol table.
/// @returns the value associated with the \p Name
/// @brief Lookup a named Value.
- Value *lookup(const StringRef &Name) const { return vmap.lookup(Name); }
+ Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
/// @returns true iff the symbol table is empty
/// @brief Determine if the symbol table is empty
/// createValueName - This method attempts to create a value name and insert
/// it into the symbol table with the specified name. If it conflicts, it
/// auto-renames the name and returns that instead.
- ValueName *createValueName(const StringRef &Name, Value *V);
+ ValueName *createValueName(StringRef Name, Value *V);
/// This method removes a value from the symbol table. It leaves the
/// ValueName attached to the value, but it is no longer inserted in the