-//===-- llvm/Type.h - Classes for handling data types ------------*- C++ -*--=//
+//===-- llvm/Type.h - Classes for handling data types -----------*- C++ -*-===//
//
// This file contains the declaration of the Type class. For more "Type" type
-// stuff, look in DerivedTypes.h and Opt/ConstantHandling.h
+// stuff, look in DerivedTypes.h.
//
// Note that instances of the Type class are immutable: once they are created,
// they are never changed. Also note that only one instance of a particular
//
// Types, once allocated, are never free'd.
//
+// Opaque types are simple derived types with no state. There may be many
+// different Opaque type objects floating around, but two are only considered
+// identical if they are pointer equals of each other. This allows us to have
+// two opaque types that end up resolving to different concrete types later.
+//
+// Opaque types are also kinda wierd and scary and different because they have
+// to keep a list of uses of the type. When, through linking, parsing, or
+// bytecode reading, they become resolved, they need to find and update all
+// users of the unknown type, causing them to reference a new, more concrete
+// type. Opaque types are deleted when their use list dwindles to zero users.
+//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TYPE_H
#define LLVM_TYPE_H
#include "llvm/Value.h"
+#include "Support/GraphTraits.h"
+#include "Support/iterator"
-namespace opt {
- class ConstRules;
-}
-class ConstPoolVal;
+class DerivedType;
+class FunctionType;
+class ArrayType;
+class PointerType;
+class StructType;
+class OpaqueType;
-class Type : public Value {
-public:
- //===--------------------------------------------------------------------===//
- // Definitions of all of the base types for the Type system. Based on this
- // value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
- // Note: If you add an element to this, you need to add an element to the
- // Type::getPrimitiveType function, or else things will break!
- //
+struct Type : public Value {
+ ///===-------------------------------------------------------------------===//
+ /// Definitions of all of the base types for the Type system. Based on this
+ /// value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
+ /// Note: If you add an element to this, you need to add an element to the
+ /// Type::getPrimitiveType function, or else things will break!
+ ///
enum PrimitiveID {
VoidTyID = 0 , BoolTyID, // 0, 1: Basics...
UByteTyID , SByteTyID, // 2, 3: 8 bit types...
FloatTyID , DoubleTyID, // 10,11: Floating point types...
TypeTyID, // 12 : Type definitions
- LabelTyID , LockTyID, // 13,14: Labels... mutexes...
-
- // TODO: Kill FillerTyID. It just makes FirstDerivedTyID = 0x10
- FillerTyID , // 15 : filler
+ LabelTyID , // 13 : Labels...
// Derived types... see DerivedTypes.h file...
// Make sure FirstDerivedTyID stays up to date!!!
- MethodTyID , ModuleTyID, // Methods... Modules...
+ FunctionTyID , StructTyID, // Functions... Structs...
ArrayTyID , PointerTyID, // Array... pointer...
- StructTyID , PackedTyID, // Structure... SIMD 'packed' format...
+ OpaqueTyID, // Opaque type instances...
+ //PackedTyID , // SIMD 'packed' format... TODO
//...
NumPrimitiveIDs, // Must remain as last defined ID
- FirstDerivedTyID = MethodTyID,
+ FirstDerivedTyID = FunctionTyID,
};
private:
- PrimitiveID ID; // The current base type of this type...
- unsigned UID; // The unique ID number for this class
-
- // ConstRulesImpl - See Opt/ConstantHandling.h for more info
- mutable const opt::ConstRules *ConstRulesImpl;
+ PrimitiveID ID; // The current base type of this type...
+ unsigned UID; // The unique ID number for this class
+ bool Abstract; // True if type contains an OpaqueType
+ const Type *getForwardedTypeInternal() const;
protected:
- // ctor is protected, so only subclasses can create Type objects...
- Type(const string &Name, PrimitiveID id);
-public:
+ /// ctor is protected, so only subclasses can create Type objects...
+ Type(const std::string &Name, PrimitiveID id);
virtual ~Type() {}
- // isSigned - Return whether a numeric type is signed.
+ /// setName - Associate the name with this type in the symbol table, but don't
+ /// set the local name to be equal specified name.
+ ///
+ virtual void setName(const std::string &Name, SymbolTable *ST = 0);
+
+ /// Types can become nonabstract later, if they are refined.
+ ///
+ inline void setAbstract(bool Val) { Abstract = Val; }
+
+ /// isTypeAbstract - This method is used to calculate the Abstract bit.
+ ///
+ bool isTypeAbstract();
+
+ /// ForwardType - This field is used to implement the union find scheme for
+ /// abstract types. When types are refined to other types, this field is set
+ /// to the more refined type. Only abstract types can be forwarded.
+ mutable const Type *ForwardType;
+
+public:
+ virtual void print(std::ostream &O) const;
+
+ //===--------------------------------------------------------------------===//
+ // Property accessors for dealing with types... Some of these virtual methods
+ // are defined in private classes defined in Type.cpp for primitive types.
+ //
+
+ /// getPrimitiveID - Return the base type of the type. This will return one
+ /// of the PrimitiveID enum elements defined above.
+ ///
+ inline PrimitiveID getPrimitiveID() const { return ID; }
+
+ /// getUniqueID - Returns the UID of the type. This can be thought of as a
+ /// small integer version of the pointer to the type class. Two types that
+ /// are structurally different have different UIDs. This can be used for
+ /// indexing types into an array.
+ ///
+ inline unsigned getUniqueID() const { return UID; }
+
+ /// getDescription - Return the string representation of the type...
+ const std::string &getDescription() const;
+
+ /// isSigned - Return whether an integral numeric type is signed. This is
+ /// true for SByteTy, ShortTy, IntTy, LongTy. Note that this is not true for
+ /// Float and Double.
+ //
virtual bool isSigned() const { return 0; }
- // isUnsigned - Return whether a numeric type is unsigned. This is not
- // quite the complement of isSigned... nonnumeric types return false as they
- // do with isSigned.
- //
+ /// isUnsigned - Return whether a numeric type is unsigned. This is not quite
+ /// the complement of isSigned... nonnumeric types return false as they do
+ /// with isSigned. This returns true for UByteTy, UShortTy, UIntTy, and
+ /// ULongTy
+ ///
virtual bool isUnsigned() const { return 0; }
-
- inline unsigned getUniqueID() const { return UID; }
- inline PrimitiveID getPrimitiveID() const { return ID; }
- // getPrimitiveType/getUniqueIDType - Return a type based on an identifier.
+ /// isInteger - Equilivent to isSigned() || isUnsigned(), but with only a
+ /// single virtual function invocation.
+ ///
+ virtual bool isInteger() const { return 0; }
+
+ /// isIntegral - Returns true if this is an integral type, which is either
+ /// BoolTy or one of the Integer types.
+ ///
+ bool isIntegral() const { return isInteger() || this == BoolTy; }
+
+ /// isFloatingPoint - Return true if this is one of the two floating point
+ /// types
+ bool isFloatingPoint() const { return ID == FloatTyID || ID == DoubleTyID; }
+
+ /// isAbstract - True if the type is either an Opaque type, or is a derived
+ /// type that includes an opaque type somewhere in it.
+ ///
+ inline bool isAbstract() const { return Abstract; }
+
+ /// isLosslesslyConvertibleTo - Return true if this type can be converted to
+ /// 'Ty' without any reinterpretation of bits. For example, uint to int.
+ ///
+ bool isLosslesslyConvertibleTo(const Type *Ty) const;
+
+
+ /// Here are some useful little methods to query what type derived types are
+ /// Note that all other types can just compare to see if this == Type::xxxTy;
+ ///
+ inline bool isPrimitiveType() const { return ID < FirstDerivedTyID; }
+ inline bool isDerivedType() const { return ID >= FirstDerivedTyID; }
+
+ /// isFirstClassType - Return true if the value is holdable in a register.
+ inline bool isFirstClassType() const {
+ return isPrimitiveType() || ID == PointerTyID;
+ }
+
+ /// isSized - Return true if it makes sense to take the size of this type. To
+ /// get the actual size for a particular target, it is reasonable to use the
+ /// TargetData subsystem to do this.
+ ///
+ bool isSized() const {
+ return ID != VoidTyID && ID != TypeTyID &&
+ ID != FunctionTyID && ID != LabelTyID && ID != OpaqueTyID;
+ }
+
+ /// getPrimitiveSize - Return the basic size of this type if it is a primative
+ /// type. These are fixed by LLVM and are not target dependent. This will
+ /// return zero if the type does not have a size or is not a primitive type.
+ ///
+ unsigned getPrimitiveSize() const;
+
+ /// getForwaredType - Return the type that this type has been resolved to if
+ /// it has been resolved to anything. This is used to implement the
+ /// union-find algorithm for type resolution.
+ const Type *getForwardedType() const {
+ if (!ForwardType) return 0;
+ return getForwardedTypeInternal();
+ }
+
+ //===--------------------------------------------------------------------===//
+ // Type Iteration support
+ //
+ class TypeIterator;
+ typedef TypeIterator subtype_iterator;
+ inline subtype_iterator subtype_begin() const; // DEFINED BELOW
+ inline subtype_iterator subtype_end() const; // DEFINED BELOW
+
+ /// getContainedType - This method is used to implement the type iterator
+ /// (defined a the end of the file). For derived types, this returns the
+ /// types 'contained' in the derived type, returning 0 when 'i' becomes
+ /// invalid. This allows the user to iterate over the types in a struct, for
+ /// example, really easily.
+ ///
+ virtual const Type *getContainedType(unsigned i) const { return 0; }
+
+ /// getNumContainedTypes - Return the number of types in the derived type
+ virtual unsigned getNumContainedTypes() const { return 0; }
+
+ //===--------------------------------------------------------------------===//
+ // Static members exported by the Type class itself. Useful for getting
+ // instances of Type.
+ //
+
+ /// getPrimitiveType/getUniqueIDType - Return a type based on an identifier.
static const Type *getPrimitiveType(PrimitiveID IDNumber);
static const Type *getUniqueIDType(unsigned UID);
- // Methods for dealing with constants uniformly. See Opt/ConstantHandling.h
- // for more info on this...
+ //===--------------------------------------------------------------------===//
+ // These are the builtin types that are always available...
//
- inline const opt::ConstRules *getConstRules() const { return ConstRulesImpl; }
- inline void setConstRules(const opt::ConstRules *R) const { ConstRulesImpl = R; }
+ static Type *VoidTy , *BoolTy;
+ static Type *SByteTy, *UByteTy,
+ *ShortTy, *UShortTy,
+ *IntTy , *UIntTy,
+ *LongTy , *ULongTy;
+ static Type *FloatTy, *DoubleTy;
-public: // These are the builtin types that are always available...
- static const Type *VoidTy , *BoolTy;
- static const Type *SByteTy, *UByteTy,
- *ShortTy, *UShortTy,
- *IntTy , *UIntTy,
- *LongTy , *ULongTy;
- static const Type *FloatTy, *DoubleTy;
+ static Type *TypeTy , *LabelTy;
- static const Type *TypeTy , *LabelTy, *LockTy;
+ /// Methods for support type inquiry through isa, cast, and dyn_cast:
+ static inline bool classof(const Type *T) { return true; }
+ static inline bool classof(const Value *V) {
+ return V->getValueType() == Value::TypeVal;
+ }
- // Here are some useful little methods to query what type derived types are
- // Note that all other types can just compare to see if this == Type::xxxTy;
- //
- inline bool isDerivedType() const { return ID >= FirstDerivedTyID; }
- inline bool isPrimitiveType() const { return ID < FirstDerivedTyID; }
+#include "llvm/Type.def"
- inline bool isLabelType() const { return this == LabelTy; }
- inline bool isMethodType() const { return ID == MethodTyID; }
- inline bool isModuleType() const { return ID == ModuleTyID; }
- inline bool isArrayType() const { return ID == ArrayTyID; }
- inline bool isPointerType() const { return ID == PointerTyID; }
- inline bool isStructType() const { return ID == StructTyID; }
+private:
+ class TypeIterator : public bidirectional_iterator<const Type, ptrdiff_t> {
+ const Type * const Ty;
+ unsigned Idx;
+
+ typedef TypeIterator _Self;
+ public:
+ inline TypeIterator(const Type *ty, unsigned idx) : Ty(ty), Idx(idx) {}
+ inline ~TypeIterator() {}
+
+ inline bool operator==(const _Self& x) const { return Idx == x.Idx; }
+ inline bool operator!=(const _Self& x) const { return !operator==(x); }
+
+ inline pointer operator*() const { return Ty->getContainedType(Idx); }
+ inline pointer operator->() const { return operator*(); }
+
+ inline _Self& operator++() { ++Idx; return *this; } // Preincrement
+ inline _Self operator++(int) { // Postincrement
+ _Self tmp = *this; ++*this; return tmp;
+ }
+
+ inline _Self& operator--() { --Idx; return *this; } // Predecrement
+ inline _Self operator--(int) { // Postdecrement
+ _Self tmp = *this; --*this; return tmp;
+ }
+ };
};
+inline Type::TypeIterator Type::subtype_begin() const {
+ return TypeIterator(this, 0);
+}
+
+inline Type::TypeIterator Type::subtype_end() const {
+ return TypeIterator(this, getNumContainedTypes());
+}
+
+
+// Provide specializations of GraphTraits to be able to treat a type as a
+// graph of sub types...
+
+template <> struct GraphTraits<Type*> {
+ typedef Type NodeType;
+ typedef Type::subtype_iterator ChildIteratorType;
+
+ static inline NodeType *getEntryNode(Type *T) { return T; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->subtype_begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->subtype_end();
+ }
+};
+
+template <> struct GraphTraits<const Type*> {
+ typedef const Type NodeType;
+ typedef Type::subtype_iterator ChildIteratorType;
+
+ static inline NodeType *getEntryNode(const Type *T) { return T; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->subtype_begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->subtype_end();
+ }
+};
+
+template <> inline bool isa_impl<PointerType, Type>(const Type &Ty) {
+ return Ty.getPrimitiveID() == Type::PointerTyID;
+}
+
#endif