class AllocaInst;
class ConstantExpr;
class TargetData;
-class LLVMContext;
struct DbgInfoIntrinsic;
template<typename T> class SmallVectorImpl;
// Control Flow Graph Restructuring.
//
+/// RemovePredecessorAndSimplify - Like BasicBlock::removePredecessor, this
+/// method is called when we're about to delete Pred as a predecessor of BB. If
+/// BB contains any PHI nodes, this drops the entries in the PHI nodes for Pred.
+///
+/// Unlike the removePredecessor method, this attempts to simplify uses of PHI
+/// nodes that collapse into identity values. For example, if we have:
+/// x = phi(1, 0, 0, 0)
+/// y = and x, z
+///
+/// .. and delete the predecessor corresponding to the '1', this will attempt to
+/// recursively fold the 'and' to 0.
+void RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred,
+ TargetData *TD = 0);
+
+
/// MergeBasicBlockIntoOnlyPred - BB is a block with one predecessor and its
/// predecessor is known to have one successor (BB!). Eliminate the edge
/// between them, moving the instructions in the predecessor into BB. This
///
void MergeBasicBlockIntoOnlyPred(BasicBlock *BB, Pass *P = 0);
-
+
+/// TryToSimplifyUncondBranchFromEmptyBlock - BB is known to contain an
+/// unconditional branch, and contains no instructions other than PHI nodes,
+/// potential debug intrinsics and the branch. If possible, eliminate BB by
+/// rewriting all the predecessors to branch to the successor block and return
+/// true. If we can't transform, return false.
+bool TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB);
+
+/// EliminateDuplicatePHINodes - Check for and eliminate duplicate PHI
+/// nodes in this block. This doesn't try to be clever about PHI nodes
+/// which differ only in the order of the incoming values, but instcombine
+/// orders them so it usually won't matter.
+///
+bool EliminateDuplicatePHINodes(BasicBlock *BB);
+
/// SimplifyCFG - This function is used to do simplification of a CFG. For
/// example, it adjusts branches to branches to eliminate the extra hop, it
/// eliminates unreachable basic blocks, and does other "peephole" optimization