//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
#define LLVM_TRANSFORMS_UTILS_CLONING_H
-#include <vector>
-#include <map>
+#include "llvm/ADT/DenseMap.h"
namespace llvm {
class Module;
class Function;
+class Pass;
+class LPPassManager;
class BasicBlock;
class Value;
class CallInst;
class CallSite;
class Trace;
class CallGraph;
+class TargetData;
+class Loop;
+class LoopInfo;
+class LLVMContext;
+template <typename T> class SmallVectorImpl;
/// CloneModule - Return an exact copy of the specified module
///
Module *CloneModule(const Module *M);
+Module *CloneModule(const Module *M, DenseMap<const Value*, Value*> &ValueMap);
/// ClonedCodeInfo - This struct can be used to capture information about code
/// being cloned, while it is being cloned.
/// parameter.
///
BasicBlock *CloneBasicBlock(const BasicBlock *BB,
- std::map<const Value*, Value*> &ValueMap,
+ DenseMap<const Value*, Value*> &ValueMap,
const char *NameSuffix = "", Function *F = 0,
ClonedCodeInfo *CodeInfo = 0);
+/// CloneLoop - Clone Loop. Clone dominator info for loop insiders. Populate
+/// ValueMap using old blocks to new blocks mapping.
+Loop *CloneLoop(Loop *L, LPPassManager *LPM, LoopInfo *LI,
+ DenseMap<const Value *, Value *> &ValueMap, Pass *P);
+
/// CloneFunction - Return a copy of the specified function, but without
/// embedding the function into another module. Also, any references specified
/// in the ValueMap are changed to refer to their mapped value instead of the
/// information about the cloned code if non-null.
///
Function *CloneFunction(const Function *F,
- std::map<const Value*, Value*> &ValueMap,
+ DenseMap<const Value*, Value*> &ValueMap,
ClonedCodeInfo *CodeInfo = 0);
/// CloneFunction - Version of the function that doesn't need the ValueMap.
///
inline Function *CloneFunction(const Function *F, ClonedCodeInfo *CodeInfo = 0){
- std::map<const Value*, Value*> ValueMap;
+ DenseMap<const Value*, Value*> ValueMap;
return CloneFunction(F, ValueMap, CodeInfo);
}
/// specified suffix to all values cloned.
///
void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
- std::map<const Value*, Value*> &ValueMap,
- std::vector<ReturnInst*> &Returns,
+ DenseMap<const Value*, Value*> &ValueMap,
+ SmallVectorImpl<ReturnInst*> &Returns,
const char *NameSuffix = "",
ClonedCodeInfo *CodeInfo = 0);
-
-/// CloneTraceInto - Clone T into NewFunc. Original<->clone mapping is
-/// saved in ValueMap.
-///
-void CloneTraceInto(Function *NewFunc, Trace &T,
- std::map<const Value*, Value*> &ValueMap,
- const char *NameSuffix);
-
-/// CloneTrace - Returns a copy of the specified trace.
-/// It takes a vector of basic blocks clones the basic blocks, removes internal
-/// phi nodes, adds it to the same function as the original (although there is
-/// no jump to it) and returns the new vector of basic blocks.
-std::vector<BasicBlock *> CloneTrace(const std::vector<BasicBlock*> &origTrace);
+/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
+/// except that it does some simple constant prop and DCE on the fly. The
+/// effect of this is to copy significantly less code in cases where (for
+/// example) a function call with constant arguments is inlined, and those
+/// constant arguments cause a significant amount of code in the callee to be
+/// dead. Since this doesn't produce an exactly copy of the input, it can't be
+/// used for things like CloneFunction or CloneModule.
+void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
+ DenseMap<const Value*, Value*> &ValueMap,
+ SmallVectorImpl<ReturnInst*> &Returns,
+ const char *NameSuffix = "",
+ ClonedCodeInfo *CodeInfo = 0,
+ const TargetData *TD = 0);
/// InlineFunction - This function inlines the called function into the basic
/// block of the caller. This returns false if it is not possible to inline
/// If a non-null callgraph pointer is provided, these functions update the
/// CallGraph to represent the program after inlining.
///
-bool InlineFunction(CallInst *C, CallGraph *CG = 0);
-bool InlineFunction(InvokeInst *II, CallGraph *CG = 0);
-bool InlineFunction(CallSite CS, CallGraph *CG = 0);
+bool InlineFunction(CallInst *C, CallGraph *CG = 0, const TargetData *TD = 0);
+bool InlineFunction(InvokeInst *II, CallGraph *CG = 0, const TargetData *TD =0);
+bool InlineFunction(CallSite CS, CallGraph *CG = 0, const TargetData *TD = 0);
} // End llvm namespace