Always compute all the bits in ComputeMaskedBits.
[oota-llvm.git] / include / llvm / Target / TargetLowering.h
index 153138f08af2dfb6062d4812f5a8703c54356391..5f44e0dd48fd07513407736db4946cb1469cb342 100644 (file)
@@ -873,7 +873,6 @@ public:
   /// Mask are known to be either zero or one and return them in the
   /// KnownZero/KnownOne bitsets.
   virtual void computeMaskedBitsForTargetNode(const SDValue Op,
-                                              const APInt &Mask,
                                               APInt &KnownZero,
                                               APInt &KnownOne,
                                               const SelectionDAG &DAG,