return true;
}
+ /// Return true if it's significantly cheaper to shift a vector by a uniform
+ /// scalar than by an amount which will vary across each lane. On x86, for
+ /// example, there is a "psllw" instruction for the former case, but no simple
+ /// instruction for a general "a << b" operation on vectors.
+ virtual bool isVectorShiftByScalarCheap(Type *Ty) const {
+ return false;
+ }
+
/// Return true if it's free to truncate a value of type Ty1 to type
/// Ty2. e.g. On x86 it's free to truncate a i32 value in register EAX to i16
/// by referencing its sub-register AX.
}
void getNameWithPrefix(SmallVectorImpl<char> &Name, const GlobalValue *GV,
- Mangler &Mang) const;
+ Mangler &Mang, bool MayAlwaysUsePrivate = false) const;
MCSymbol *getSymbol(const GlobalValue *GV, Mangler &Mang) const;
private: