/// operand folded, otherwise NULL is returned. The client is responsible for
/// removing the old instruction and adding the new one in the instruction
/// stream.
- virtual MachineInstr* foldMemoryOperand(MachineFunction &MF,
- MachineInstr* MI,
- const SmallVectorImpl<unsigned> &Ops,
- int FrameIndex) const {
- return 0;
- }
+ MachineInstr* foldMemoryOperand(MachineFunction &MF,
+ MachineInstr* MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ int FrameIndex) const;
/// foldMemoryOperand - Same as the previous version except it allows folding
/// of any load and store from / to any address, not just from a specific
/// stack slot.
- virtual MachineInstr* foldMemoryOperand(MachineFunction &MF,
+ MachineInstr* foldMemoryOperand(MachineFunction &MF,
+ MachineInstr* MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ MachineInstr* LoadMI) const;
+
+protected:
+ /// foldMemoryOperandImpl - Target-dependent implementation for
+ /// foldMemoryOperand. Target-independent code in foldMemoryOperand will
+ /// take care of adding a MachineMemOperand to the newly created instruction.
+ virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
MachineInstr* MI,
const SmallVectorImpl<unsigned> &Ops,
- MachineInstr* LoadMI) const {
+ int FrameIndex) const {
+ return 0;
+ }
+
+ /// foldMemoryOperandImpl - Target-dependent implementation for
+ /// foldMemoryOperand. Target-independent code in foldMemoryOperand will
+ /// take care of adding a MachineMemOperand to the newly created instruction.
+ virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
+ MachineInstr* MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ MachineInstr* LoadMI) const {
return 0;
}
+public:
/// canFoldMemoryOperand - Returns true if the specified load / store is
/// folding is possible.
virtual