///
int getOffsetOfLocalArea() const { return LocalAreaOffset; }
+ /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
+ /// the incoming stack pointer, false if it is close to the post-prologue
+ /// stack pointer.
+ virtual bool isFPCloseToIncomingSP() const { return true; }
+
/// getCalleeSavedSpillSlots - This method returns a pointer to an array of
/// pairs, that contains an entry for each callee saved register that must be
/// spilled to a particular stack location if it is spilled.