#include <vector>
namespace llvm {
+ class BitVector;
class CalleeSavedInfo;
class MachineFunction;
class RegScavenger;
///
int getOffsetOfLocalArea() const { return LocalAreaOffset; }
+ /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
+ /// the incoming stack pointer, false if it is close to the post-prologue
+ /// stack pointer.
+ virtual bool isFPCloseToIncomingSP() const { return true; }
+
+ /// assignCalleeSavedSpillSlots - Allows target to override spill slot
+ /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should
+ /// assign frame slots to all CSI entries and return true. If this method
+ /// returns false, spill slots will be assigned using generic implementation.
+ /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
+ /// CSI.
+ virtual bool
+ assignCalleeSavedSpillSlots(MachineFunction &MF,
+ const TargetRegisterInfo *TRI,
+ std::vector<CalleeSavedInfo> &CSI) const {
+ return false;
+ }
+
/// getCalleeSavedSpillSlots - This method returns a pointer to an array of
/// pairs, that contains an entry for each callee saved register that must be
/// spilled to a particular stack location if it is spilled.
virtual const SpillSlot *
getCalleeSavedSpillSlots(unsigned &NumEntries) const {
NumEntries = 0;
- return 0;
+ return nullptr;
}
/// targetHandlesStackFrameRounding - Returns true if the target is
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
/// the function.
- virtual void emitPrologue(MachineFunction &MF) const = 0;
+ virtual void emitPrologue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const = 0;
virtual void emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const = 0;
/// Adjust the prologue to have the function use segmented stacks. This works
/// by adding a check even before the "normal" function prologue.
- virtual void adjustForSegmentedStacks(MachineFunction &MF) const { }
+ virtual void adjustForSegmentedStacks(MachineFunction &MF,
+ MachineBasicBlock &PrologueMBB) const {}
+
+ /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
+ /// the assembly prologue to explicitly handle the stack.
+ virtual void adjustForHiPEPrologue(MachineFunction &MF,
+ MachineBasicBlock &PrologueMBB) const {}
+
+ /// Adjust the prologue to add an allocation at a fixed offset from the frame
+ /// pointer.
+ virtual void
+ adjustForFrameAllocatePrologue(MachineFunction &MF,
+ MachineBasicBlock &PrologueMBB) const {}
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
/// saved registers and returns true if it isn't possible / profitable to do
return false;
}
+ /// Return true if the target needs to disable frame pointer elimination.
+ virtual bool noFramePointerElim(const MachineFunction &MF) const;
+
/// hasFP - Return true if the specified function should have a dedicated
/// frame pointer register. For most targets this is true only if the function
/// has variable sized allocas or if frame pointer elimination is disabled.
return hasReservedCallFrame(MF) || hasFP(MF);
}
+ // needsFrameIndexResolution - Do we need to perform FI resolution for
+ // this function. Normally, this is required only when the function
+ // has any stack objects. However, targets may want to override this.
+ virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
+
/// getFrameIndexOffset - Returns the displacement from the frame register to
/// the stack frame of the specified index.
virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
unsigned &FrameReg) const;
- /// processFunctionBeforeCalleeSavedScan - This method is called immediately
- /// before PrologEpilogInserter scans the physical registers used to determine
- /// what callee saved registers should be spilled. This method is optional.
- virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
- RegScavenger *RS = NULL) const {
-
+ /// Same as above, except that the 'base register' will always be RSP, not
+ /// RBP on x86. This is used exclusively for lowering STATEPOINT nodes.
+ /// TODO: This should really be a parameterizable choice.
+ virtual int getFrameIndexReferenceFromSP(const MachineFunction &MF, int FI,
+ unsigned &FrameReg) const {
+ // default to calling normal version, we override this on x86 only
+ llvm_unreachable("unimplemented for non-x86");
+ return 0;
}
+ /// This method determines which of the registers reported by
+ /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
+ /// The default implementation checks populates the \p SavedRegs bitset with
+ /// all registers which are modified in the function, targets may override
+ /// this function to save additional registers.
+ /// This method also sets up the register scavenger ensuring there is a free
+ /// register or a frameindex available.
+ virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
+ RegScavenger *RS = nullptr) const;
+
/// processFunctionBeforeFrameFinalized - This method is called immediately
/// before the specified function's frame layout (MF.getFrameInfo()) is
/// finalized. Once the frame is finalized, MO_FrameIndex operands are
/// replaced with direct constants. This method is optional.
///
- virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
+ virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
+ RegScavenger *RS = nullptr) const {
+ }
+
+ /// eliminateCallFramePseudoInstr - This method is called during prolog/epilog
+ /// code insertion to eliminate call frame setup and destroy pseudo
+ /// instructions (but only if the Target is using them). It is responsible
+ /// for eliminating these instructions, replacing them with concrete
+ /// instructions. This method need only be implemented if using call frame
+ /// setup/destroy pseudo instructions.
+ ///
+ virtual void
+ eliminateCallFramePseudoInstr(MachineFunction &MF,
+ MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI) const {
+ llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
+ "target!");
+ }
+
+ /// Check whether or not the given \p MBB can be used as a prologue
+ /// for the target.
+ /// The prologue will be inserted first in this basic block.
+ /// This method is used by the shrink-wrapping pass to decide if
+ /// \p MBB will be correctly handled by the target.
+ /// As soon as the target enable shrink-wrapping without overriding
+ /// this method, we assume that each basic block is a valid
+ /// prologue.
+ virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
+ return true;
+ }
+
+ /// Check whether or not the given \p MBB can be used as a epilogue
+ /// for the target.
+ /// The epilogue will be inserted before the first terminator of that block.
+ /// This method is used by the shrink-wrapping pass to decide if
+ /// \p MBB will be correctly handled by the target.
+ /// As soon as the target enable shrink-wrapping without overriding
+ /// this method, we assume that each basic block is a valid
+ /// epilogue.
+ virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
+ return true;
}
};