// an infinite loop.
typename GraphT::NodeType* Root = !MultipleRoots ? DT.Roots[0] : nullptr;
- DT.DomTreeNodes[Root] = DT.RootNode =
- new DomTreeNodeBase<typename GraphT::NodeType>(Root, nullptr);
+ DT.RootNode =
+ (DT.DomTreeNodes[Root] =
+ llvm::make_unique<DomTreeNodeBase<typename GraphT::NodeType>>(
+ Root, nullptr)).get();
// Loop over all of the reachable blocks in the function...
for (unsigned i = 2; i <= N; ++i) {
typename GraphT::NodeType* W = DT.Vertex[i];
- DomTreeNodeBase<typename GraphT::NodeType> *BBNode = DT.DomTreeNodes[W];
- if (BBNode) continue; // Haven't calculated this node yet?
+ if (DT.DomTreeNodes[W])
+ continue; // Haven't calculated this node yet?
typename GraphT::NodeType* ImmDom = DT.getIDom(W);
// Add a new tree node for this BasicBlock, and link it as a child of
// IDomNode
- DomTreeNodeBase<typename GraphT::NodeType> *C =
- new DomTreeNodeBase<typename GraphT::NodeType>(W, IDomNode);
- DT.DomTreeNodes[W] = IDomNode->addChild(C);
+ DT.DomTreeNodes[W] = IDomNode->addChild(
+ llvm::make_unique<DomTreeNodeBase<typename GraphT::NodeType>>(
+ W, IDomNode));
}
// Free temporary memory used to construct idom's
DT.IDoms.clear();
DT.Info.clear();
- std::vector<typename GraphT::NodeType*>().swap(DT.Vertex);
+ DT.Vertex.clear();
+ DT.Vertex.shrink_to_fit();
DT.updateDFSNumbers();
}