// Opaque data used to interface with OS-specific dynamic library handling.
void *Data;
- explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
public:
+ explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
+
/// Returns true if the object refers to a valid library.
- bool isValid() { return Data != &Invalid; }
+ bool isValid() const { return Data != &Invalid; }
/// Searches through the library for the symbol \p symbolName. If it is
/// found, the address of that symbol is returned. If not, NULL is returned.