/// \brief Allocate memory in an ever growing pool, as if by bump-pointer.
///
/// This isn't strictly a bump-pointer allocator as it uses backing slabs of
-/// memory rather than relying on boundless contiguous heap. However, it has
-/// bump-pointer semantics in that is a monotonically growing pool of memory
+/// memory rather than relying on a boundless contiguous heap. However, it has
+/// bump-pointer semantics in that it is a monotonically growing pool of memory
/// where every allocation is found by merely allocating the next N bytes in
/// the slab, or the next N bytes in the next slab.
///
: CurPtr(nullptr), End(nullptr), BytesAllocated(0),
Allocator(std::forward<T &&>(Allocator)) {}
- // Manually implement a move constructor as we must clear the old allocators
+ // Manually implement a move constructor as we must clear the old allocator's
// slabs as a matter of correctness.
BumpPtrAllocatorImpl(BumpPtrAllocatorImpl &&Old)
: CurPtr(Old.CurPtr), End(Old.End), Slabs(std::move(Old.Slabs)),
/// \brief Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void Reset() {
+ DeallocateCustomSizedSlabs();
+ CustomSizedSlabs.clear();
+
if (Slabs.empty())
return;
CurPtr = (char *)Slabs.front();
End = CurPtr + SlabSize;
- // Deallocate all but the first slab, and all custome sized slabs.
+ // Deallocate all but the first slab, and deallocate all custom-sized slabs.
DeallocateSlabs(std::next(Slabs.begin()), Slabs.end());
Slabs.erase(std::next(Slabs.begin()), Slabs.end());
- DeallocateCustomSizedSlabs();
- CustomSizedSlabs.clear();
}
/// \brief Allocate space at the specified alignment.
- LLVM_ATTRIBUTE_RETURNS_NONNULL void *Allocate(size_t Size, size_t Alignment) {
+ LLVM_ATTRIBUTE_RETURNS_NONNULL LLVM_ATTRIBUTE_RETURNS_NOALIAS void *
+ Allocate(size_t Size, size_t Alignment) {
assert(Alignment > 0 && "0-byte alignnment is not allowed. Use 1 instead.");
// Keep track of how many bytes we've allocated.
// Without this, MemorySanitizer messages for values originated from here
// will point to the allocation of the entire slab.
__msan_allocated_memory(AlignedPtr, Size);
+ // Similarly, tell ASan about this space.
+ __asan_unpoison_memory_region(AlignedPtr, Size);
return AlignedPtr;
}
size_t PaddedSize = Size + Alignment - 1;
if (PaddedSize > SizeThreshold) {
void *NewSlab = Allocator.Allocate(PaddedSize, 0);
+ // We own the new slab and don't want anyone reading anyting other than
+ // pieces returned from this method. So poison the whole slab.
+ __asan_poison_memory_region(NewSlab, PaddedSize);
CustomSizedSlabs.push_back(std::make_pair(NewSlab, PaddedSize));
uintptr_t AlignedAddr = alignAddr(NewSlab, Alignment);
assert(AlignedAddr + Size <= (uintptr_t)NewSlab + PaddedSize);
char *AlignedPtr = (char*)AlignedAddr;
__msan_allocated_memory(AlignedPtr, Size);
+ __asan_unpoison_memory_region(AlignedPtr, Size);
return AlignedPtr;
}
char *AlignedPtr = (char*)AlignedAddr;
CurPtr = AlignedPtr + Size;
__msan_allocated_memory(AlignedPtr, Size);
+ __asan_unpoison_memory_region(AlignedPtr, Size);
return AlignedPtr;
}
// Pull in base class overloads.
using AllocatorBase<BumpPtrAllocatorImpl>::Allocate;
- void Deallocate(const void * /*Ptr*/, size_t /*Size*/) {}
+ void Deallocate(const void *Ptr, size_t Size) {
+ __asan_poison_memory_region(Ptr, Size);
+ }
// Pull in base class overloads.
using AllocatorBase<BumpPtrAllocatorImpl>::Deallocate;
size_t AllocatedSlabSize = computeSlabSize(Slabs.size());
void *NewSlab = Allocator.Allocate(AllocatedSlabSize, 0);
+ // We own the new slab and don't want anyone reading anything other than
+ // pieces returned from this method. So poison the whole slab.
+ __asan_poison_memory_region(NewSlab, AllocatedSlabSize);
+
Slabs.push_back(NewSlab);
CurPtr = (char *)(NewSlab);
End = ((char *)NewSlab) + AllocatedSlabSize;
for (; I != E; ++I) {
size_t AllocatedSlabSize =
computeSlabSize(std::distance(Slabs.begin(), I));
-#ifndef NDEBUG
- // Poison the memory so stale pointers crash sooner. Note we must
- // preserve the Size and NextPtr fields at the beginning.
- if (AllocatedSlabSize != 0) {
- sys::Memory::setRangeWritable(*I, AllocatedSlabSize);
- memset(*I, 0xCD, AllocatedSlabSize);
- }
-#endif
Allocator.Deallocate(*I, AllocatedSlabSize);
}
}
for (auto &PtrAndSize : CustomSizedSlabs) {
void *Ptr = PtrAndSize.first;
size_t Size = PtrAndSize.second;
-#ifndef NDEBUG
- // Poison the memory so stale pointers crash sooner. Note we must
- // preserve the Size and NextPtr fields at the beginning.
- sys::Memory::setRangeWritable(Ptr, Size);
- memset(Ptr, 0xCD, Size);
-#endif
Allocator.Deallocate(Ptr, Size);
}
}