#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
+#include "llvm/Support/CBindingWrapping.h"
namespace llvm {
class Pass;
-class ModulePass;
class Module;
class PassManagerImpl;
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
-
+
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
- /// addImpl - Add a pass to the queue of passes to run, without
- /// checking whether to add a printer pass.
- void addImpl(Pass *P);
-
- /// PassManagerImpl_New is the actual class. PassManager is just the
+ /// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
PassManagerImpl *PM;
};
/// but does not take ownership of, the specified Module.
explicit FunctionPassManager(Module *M);
~FunctionPassManager();
-
+
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
- /// there is no need to delete the pass. (TODO delete passes.)
+ /// there is no need to delete the pass.
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// so, return true.
///
bool run(Function &F);
-
+
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
-
+
/// doFinalization - Run all of the finalizers for the function passes.
///
bool doFinalization();
-
-private:
- /// addImpl - Add a pass to the queue of passes to run, without
- /// checking whether to add a printer pass.
- void addImpl(Pass *P);
+private:
FunctionPassManagerImpl *FPM;
Module *M;
};
+// Create wrappers for C Binding types (see CBindingWrapping.h).
+DEFINE_STDCXX_CONVERSION_FUNCTIONS(PassManagerBase, LLVMPassManagerRef)
+
} // End llvm namespace
#endif