-//===- llvm/PassManager.h - Container for Passes -----------------*- C++ -*--=//
+//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
//
// This file defines the PassManager class. This class is used to hold,
// maintain, and optimize execution of Passes. The PassManager class ensures
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
+#include "llvm/Pass.h"
+
+namespace llvm {
+
class Pass;
+class ModulePass;
class Module;
-template<class UnitType> class PassManagerT;
+class ModuleProvider;
+class PassManagerImpl;
+class FunctionPassManagerImpl;
+
+/// PassManager manages ModulePassManagers
class PassManager {
- PassManagerT<Module> *PM; // This is a straightforward Pimpl class
+
public:
+
PassManager();
~PassManager();
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
- ///
void add(Pass *P);
-
+
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
- ///
bool run(Module &M);
-};
-class FunctionPass;
-class Function;
+private:
+
+ /// PassManagerImpl_New is the actual class. PassManager is just the
+ /// wraper to publish simple pass manager interface
+ PassManagerImpl *PM;
+};
+
+/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager {
- PassManagerT<Function> *PM; // This is a straightforward Pimpl class
public:
+ explicit FunctionPassManager(ModuleProvider *P);
FunctionPassManager();
~FunctionPassManager();
-
+
/// add - Add a pass to the queue of passes to run. This passes
- /// ownership of the FunctionPass to the PassManager. When the
- /// PassManager is destroyed, the pass will be destroyed as well, so
- /// there is no need to delete the pass. This implies that all
- /// passes MUST be allocated with 'new'.
- ///
- void add(FunctionPass *P);
+ /// ownership of the Pass to the PassManager. When the
+ /// PassManager_X is destroyed, the pass will be destroyed as well, so
+ /// there is no need to delete the pass. (TODO delete passes.)
+ /// This implies that all passes MUST be allocated with 'new'.
+ void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
- bool run(Function &M);
+ bool run(Function &F);
+
+ /// doInitialization - Run all of the initializers for the function passes.
+ ///
+ bool doInitialization();
+
+ /// doFinalization - Run all of the finalizers for the function passes.
+ ///
+ bool doFinalization();
+private:
+
+ FunctionPassManagerImpl *FPM;
+ ModuleProvider *MP;
};
+} // End llvm namespace
+
#endif