#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
-#include <vector>
namespace llvm {
class ModulePass;
class Module;
class ModuleProvider;
-class ModulePassManager;
-class FunctionPassManagerT;
-class BasicBlockPassManager;
+class PassManagerImpl;
+class FunctionPassManagerImpl;
+
+/// PassManager manages ModulePassManagers
class PassManager {
- ModulePassManager *PM; // This is a straightforward Pimpl class
+
public:
+
PassManager();
~PassManager();
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
- ///
void add(Pass *P);
-
+
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
- ///
bool run(Module &M);
-};
-class FunctionPass;
-class ImmutablePass;
-class Function;
+private:
+
+ /// PassManagerImpl_New is the actual class. PassManager is just the
+ /// wraper to publish simple pass manager interface
+ PassManagerImpl *PM;
+};
+
+/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager {
- FunctionPassManagerT *PM; // This is a straightforward Pimpl class
- ModuleProvider *MP;
public:
- FunctionPassManager(ModuleProvider *P);
+ explicit FunctionPassManager(ModuleProvider *P);
+ FunctionPassManager();
~FunctionPassManager();
-
+
/// add - Add a pass to the queue of passes to run. This passes
- /// ownership of the FunctionPass to the PassManager. When the
- /// PassManager is destroyed, the pass will be destroyed as well, so
- /// there is no need to delete the pass. This implies that all
- /// passes MUST be allocated with 'new'.
- ///
- void add(FunctionPass *P);
-
- /// add - ImmutablePasses are not FunctionPasses, so we have a
- /// special hack to get them into a FunctionPassManager.
- ///
- void add(ImmutablePass *IP);
+ /// ownership of the Pass to the PassManager. When the
+ /// PassManager_X is destroyed, the pass will be destroyed as well, so
+ /// there is no need to delete the pass. (TODO delete passes.)
+ /// This implies that all passes MUST be allocated with 'new'.
+ void add(Pass *P);
- /// doInitialization - Run all of the initializers for the function passes.
- ///
- bool doInitialization();
-
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
- /// doFinalization - Run all of the initializers for the function passes.
+ /// doInitialization - Run all of the initializers for the function passes.
///
- bool doFinalization();
-};
-
-/// BasicBlockpassManager_New manages BasicBlockPass. It batches all the
-/// pass together and sequence them to process one basic block before
-/// processing next basic block.
-class BasicBlockPassManager_New: public Pass {
-
-public:
- BasicBlockPassManager_New() { }
-
- /// Add a pass into a passmanager queue.
- bool addPass(Pass *p);
+ bool doInitialization();
- /// Execute all of the passes scheduled for execution. Keep track of
- /// whether any of the passes modifies the function, and if so, return true.
- bool runOnFunction(Function &F);
-
+ /// doFinalization - Run all of the finalizers for the function passes.
+ ///
+ bool doFinalization();
private:
- // Collection of pass that are not yet scheduled
- std::vector<Pass *> PassVector;
+
+ FunctionPassManagerImpl *FPM;
+ ModuleProvider *MP;
};
} // End llvm namespace