overlay(); // DO NOT IMPLEMENT
};
};
- static inline void *allocate(unsigned); // FIXME
};
//===----------------------------------------------------------------------===//
static unsigned operands(const User *U) {
return U->getNumOperands();
}
- static inline void *allocate(unsigned); // FIXME
};
//===----------------------------------------------------------------------===//
static unsigned operands(const User *U) {
return U->getNumOperands();
}
- static inline void *allocate(unsigned); // FIXME
};
/// Macro for generating in-class operand accessor declarations.
inline op_iterator op_end(); \
inline const_op_iterator op_end() const; \
protected: \
- template <unsigned> inline Use &Op(); \
- template <unsigned> inline const Use &Op() const; \
+ template <int> inline Use &Op(); \
+ template <int> inline const Use &Op() const; \
public: \
inline unsigned getNumOperands() const
unsigned CLASS::getNumOperands() const { \
return OperandTraits<CLASS>::operands(this); \
} \
-template <unsigned Idx_nocapture> Use &CLASS::Op() { \
- return OperandTraits<CLASS>::op_begin(this)[Idx_nocapture]; \
+template <int Idx_nocapture> Use &CLASS::Op() { \
+ return this->OpFrom<Idx_nocapture>(this); \
} \
-template <unsigned Idx_nocapture> const Use &CLASS::Op() const { \
- return OperandTraits<CLASS>::op_begin( \
- const_cast<CLASS*>(this))[Idx_nocapture]; \
+template <int Idx_nocapture> const Use &CLASS::Op() const { \
+ return this->OpFrom<Idx_nocapture>(this); \
}
unsigned CLASS::getNumOperands() const { \
return OperandTraits<CLASS>::operands(this); \
} \
-template <unsigned Idx_nocapture> Use &CLASS::Op() { \
- return OperandTraits<CLASS>::op_begin(this)[Idx_nocapture]; \
+template <int Idx_nocapture> Use &CLASS::Op() { \
+ return this->OpFrom<Idx_nocapture>(this); \
} \
-template <unsigned Idx_nocapture> const Use &CLASS::Op() const { \
- return OperandTraits<CLASS>::op_begin( \
- const_cast<CLASS*>(this))[Idx_nocapture]; \
+template <int Idx_nocapture> const Use &CLASS::Op() const { \
+ return this->OpFrom<Idx_nocapture>(this); \
}