/// The last fragment which was laid out, or 0 if nothing has been laid
/// out. Fragments are always laid out in order, so all fragments with a
- /// lower ordinal will be up to date.
- mutable DenseMap<const MCSectionData*, MCFragment *> LastValidFragment;
+ /// lower ordinal will be valid.
+ mutable DenseMap<const MCSectionData*, MCFragment*> LastValidFragment;
/// \brief Make sure that the layout for the given fragment is valid, lazily
/// computing it if necessary.
- void EnsureValid(const MCFragment *F) const;
+ void ensureValid(const MCFragment *F) const;
- bool isFragmentUpToDate(const MCFragment *F) const;
+ /// \brief Is the layout for this fragment valid?
+ bool isFragmentValid(const MCFragment *F) const;
public:
MCAsmLayout(MCAssembler &_Assembler);
/// \brief Perform layout for a single fragment, assuming that the previous
/// fragment has already been laid out correctly, and the parent section has
/// been initialized.
- void LayoutFragment(MCFragment *Fragment);
+ void layoutFragment(MCFragment *Fragment);
/// @name Section Access (in layout order)
/// @{