/// - getNumOperands() ---> getNumArgOperands()+1 // note the "+1"!
///
/// in backward compatible code please consult llvm/Support/CallSite.h,
- /// you should create a callsite using the CallInst pointer and call its methods
+ /// you should create a callsite using the CallInst pointer and call its
+ /// methods
///
# define public private
# define protected private
/// Provide compile-time errors for accessing operand 0
/// @deprecated these will go away soon
/// @detail see below comments and update your code to high-level interfaces
- /// - getOperand(0) ---> getCalledValue(), or possibly getCalledFunction()
+ /// - getOperand(0) ---> getCalledValue(), or possibly getCalledFunction
/// - setOperand(0, V) ---> setCalledFunction(V)
///
private:
- void getOperand(void*); // NO IMPL ---> use getCalledValue (or possibly getCalledFunction) instead
+ void getOperand(void*); // NO IMPL ---> use getCalledValue (or possibly
+ // getCalledFunction) instead
void setOperand(void*, Value*); // NO IMPL ---> use setCalledFunction instead
public:
/// @brief Return true if the call should not be inlined.
bool isNoInline() const { return paramHasAttr(~0, Attribute::NoInline); }
- void setIsNoInline(bool Value) {
+ void setIsNoInline(bool Value = true) {
if (Value) addAttribute(~0, Attribute::NoInline);
else removeAttribute(~0, Attribute::NoInline);
}
}
/// @brief Determine if the call cannot return.
- bool doesNotReturn() const {
- return paramHasAttr(~0, Attribute::NoReturn);
- }
+ bool doesNotReturn() const { return paramHasAttr(~0, Attribute::NoReturn); }
void setDoesNotReturn(bool DoesNotReturn = true) {
if (DoesNotReturn) addAttribute(~0, Attribute::NoReturn);
else removeAttribute(~0, Attribute::NoReturn);
}
/// @brief Determine if the call cannot unwind.
- bool doesNotThrow() const {
- return paramHasAttr(~0, Attribute::NoUnwind);
- }
+ bool doesNotThrow() const { return paramHasAttr(~0, Attribute::NoUnwind); }
void setDoesNotThrow(bool DoesNotThrow = true) {
if (DoesNotThrow) addAttribute(~0, Attribute::NoUnwind);
else removeAttribute(~0, Attribute::NoUnwind);
/// @brief Return true if the call should not be inlined.
bool isNoInline() const { return paramHasAttr(~0, Attribute::NoInline); }
- void setIsNoInline(bool Value) {
+ void setIsNoInline(bool Value = true) {
if (Value) addAttribute(~0, Attribute::NoInline);
else removeAttribute(~0, Attribute::NoInline);
}
-
+
/// @brief Determine if the call does not access memory.
bool doesNotAccessMemory() const {
return paramHasAttr(~0, Attribute::ReadNone);
}
/// @brief Determine if the call cannot return.
- bool doesNotReturn() const {
- return paramHasAttr(~0, Attribute::NoReturn);
- }
+ bool doesNotReturn() const { return paramHasAttr(~0, Attribute::NoReturn); }
void setDoesNotReturn(bool DoesNotReturn = true) {
if (DoesNotReturn) addAttribute(~0, Attribute::NoReturn);
else removeAttribute(~0, Attribute::NoReturn);
}
/// @brief Determine if the call cannot unwind.
- bool doesNotThrow() const {
- return paramHasAttr(~0, Attribute::NoUnwind);
- }
+ bool doesNotThrow() const { return paramHasAttr(~0, Attribute::NoUnwind); }
void setDoesNotThrow(bool DoesNotThrow = true) {
if (DoesNotThrow) addAttribute(~0, Attribute::NoUnwind);
else removeAttribute(~0, Attribute::NoUnwind);