/// @brief Determine if the call cannot unwind.
bool doesNotThrow() const { return hasFnAttr(Attributes::NoUnwind); }
- void setDoesNotThrow(bool DoesNotThrow = true) {
+ void setDoesNotThrow() {
Attributes::Builder B;
B.addAttribute(Attributes::NoUnwind);
addAttribute(~0, Attributes::get(B));