/// removeAttribute - removes the attribute from the list of attributes.
void removeAttribute(unsigned i, Attributes attr);
- /// \brief Return true if this call has the given attribute.
- bool hasFnAttr(Attributes N) const {
- return paramHasAttr(~0, N);
- }
-
- /// @brief Determine whether the call or the callee has the given attribute.
- bool paramHasAttr(unsigned i, Attributes attr) const;
+ /// @brief Determine whether this call has the given attribute.
+ bool fnHasNoAliasAttr() const;
+ bool fnHasNoInlineAttr() const;
+ bool fnHasNoReturnAttr() const;
+ bool fnHasNoUnwindAttr() const;
+ bool fnHasReadNoneAttr() const;
+ bool fnHasReadOnlyAttr() const;
+ bool fnHasReturnsTwiceAttr() const;
+
+ /// @brief Determine whether the call or the callee has the given attributes.
+ bool paramHasByValAttr(unsigned i) const;
+ bool paramHasInRegAttr(unsigned i) const;
+ bool paramHasNestAttr(unsigned i) const;
+ bool paramHasNoAliasAttr(unsigned i) const;
+ bool paramHasNoCaptureAttr(unsigned i) const;
+ bool paramHasSExtAttr(unsigned i) const;
+ bool paramHasStructRetAttr(unsigned i) const;
+ bool paramHasZExtAttr(unsigned i) const;
/// @brief Extract the alignment for a call or parameter (0=unknown).
unsigned getParamAlignment(unsigned i) const {
}
/// @brief Return true if the call should not be inlined.
- bool isNoInline() const { return hasFnAttr(Attribute::NoInline); }
+ bool isNoInline() const { return fnHasNoInlineAttr(); }
void setIsNoInline(bool Value = true) {
if (Value) addAttribute(~0, Attribute::NoInline);
else removeAttribute(~0, Attribute::NoInline);
/// @brief Return true if the call can return twice
bool canReturnTwice() const {
- return hasFnAttr(Attribute::ReturnsTwice);
+ return fnHasReturnsTwiceAttr();
}
void setCanReturnTwice(bool Value = true) {
if (Value) addAttribute(~0, Attribute::ReturnsTwice);
/// @brief Determine if the call does not access memory.
bool doesNotAccessMemory() const {
- return hasFnAttr(Attribute::ReadNone);
+ return fnHasReadNoneAttr();
}
void setDoesNotAccessMemory(bool NotAccessMemory = true) {
if (NotAccessMemory) addAttribute(~0, Attribute::ReadNone);
/// @brief Determine if the call does not access or only reads memory.
bool onlyReadsMemory() const {
- return doesNotAccessMemory() || hasFnAttr(Attribute::ReadOnly);
+ return doesNotAccessMemory() || fnHasReadOnlyAttr();
}
void setOnlyReadsMemory(bool OnlyReadsMemory = true) {
if (OnlyReadsMemory) addAttribute(~0, Attribute::ReadOnly);
}
/// @brief Determine if the call cannot return.
- bool doesNotReturn() const { return hasFnAttr(Attribute::NoReturn); }
+ bool doesNotReturn() const { return fnHasNoReturnAttr(); }
void setDoesNotReturn(bool DoesNotReturn = true) {
if (DoesNotReturn) addAttribute(~0, Attribute::NoReturn);
else removeAttribute(~0, Attribute::NoReturn);
}
/// @brief Determine if the call cannot unwind.
- bool doesNotThrow() const { return hasFnAttr(Attribute::NoUnwind); }
+ bool doesNotThrow() const { return fnHasNoUnwindAttr(); }
void setDoesNotThrow(bool DoesNotThrow = true) {
if (DoesNotThrow) addAttribute(~0, Attribute::NoUnwind);
else removeAttribute(~0, Attribute::NoUnwind);
/// pointer argument.
bool hasStructRetAttr() const {
// Be friendly and also check the callee.
- return paramHasAttr(1, Attribute::StructRet);
+ return paramHasStructRetAttr(1);
}
/// @brief Determine if any call argument is an aggregate passed by value.
bool hasByValArgument() const {
- return AttributeList.hasAttrSomewhere(Attribute::ByVal);
+ for (unsigned I = 0, E = AttributeList.getNumAttrs(); I != E; ++I)
+ if (AttributeList.getAttributesAtIndex(I).hasAttribute(Attributes::ByVal))
+ return true;
+ return false;
}
/// getCalledFunction - Return the function called, or null if this is an
/// removeAttribute - removes the attribute from the list of attributes.
void removeAttribute(unsigned i, Attributes attr);
- /// \brief Return true if this call has the given attribute.
- bool hasFnAttr(Attributes N) const {
- return paramHasAttr(~0, N);
- }
-
- /// @brief Determine whether the call or the callee has the given attribute.
- bool paramHasAttr(unsigned i, Attributes attr) const;
+ /// @brief Determine whether this call has the NoAlias attribute.
+ bool fnHasNoAliasAttr() const;
+ bool fnHasNoInlineAttr() const;
+ bool fnHasNoReturnAttr() const;
+ bool fnHasNoUnwindAttr() const;
+ bool fnHasReadNoneAttr() const;
+ bool fnHasReadOnlyAttr() const;
+ bool fnHasReturnsTwiceAttr() const;
+
+ /// @brief Determine whether the call or the callee has the given attributes.
+ bool paramHasSExtAttr(unsigned i) const;
+ bool paramHasZExtAttr(unsigned i) const;
+ bool paramHasInRegAttr(unsigned i) const;
+ bool paramHasStructRetAttr(unsigned i) const;
+ bool paramHasNestAttr(unsigned i) const;
+ bool paramHasByValAttr(unsigned i) const;
+ bool paramHasNoAliasAttr(unsigned i) const;
+ bool paramHasNoCaptureAttr(unsigned i) const;
/// @brief Extract the alignment for a call or parameter (0=unknown).
unsigned getParamAlignment(unsigned i) const {
}
/// @brief Return true if the call should not be inlined.
- bool isNoInline() const { return hasFnAttr(Attribute::NoInline); }
+ bool isNoInline() const { return fnHasNoInlineAttr(); }
void setIsNoInline(bool Value = true) {
if (Value) addAttribute(~0, Attribute::NoInline);
else removeAttribute(~0, Attribute::NoInline);
/// @brief Determine if the call does not access memory.
bool doesNotAccessMemory() const {
- return hasFnAttr(Attribute::ReadNone);
+ return fnHasReadNoneAttr();
}
void setDoesNotAccessMemory(bool NotAccessMemory = true) {
if (NotAccessMemory) addAttribute(~0, Attribute::ReadNone);
/// @brief Determine if the call does not access or only reads memory.
bool onlyReadsMemory() const {
- return doesNotAccessMemory() || hasFnAttr(Attribute::ReadOnly);
+ return doesNotAccessMemory() || fnHasReadOnlyAttr();
}
void setOnlyReadsMemory(bool OnlyReadsMemory = true) {
if (OnlyReadsMemory) addAttribute(~0, Attribute::ReadOnly);
}
/// @brief Determine if the call cannot return.
- bool doesNotReturn() const { return hasFnAttr(Attribute::NoReturn); }
+ bool doesNotReturn() const { return fnHasNoReturnAttr(); }
void setDoesNotReturn(bool DoesNotReturn = true) {
if (DoesNotReturn) addAttribute(~0, Attribute::NoReturn);
else removeAttribute(~0, Attribute::NoReturn);
}
/// @brief Determine if the call cannot unwind.
- bool doesNotThrow() const { return hasFnAttr(Attribute::NoUnwind); }
+ bool doesNotThrow() const { return fnHasNoUnwindAttr(); }
void setDoesNotThrow(bool DoesNotThrow = true) {
if (DoesNotThrow) addAttribute(~0, Attribute::NoUnwind);
else removeAttribute(~0, Attribute::NoUnwind);
/// pointer argument.
bool hasStructRetAttr() const {
// Be friendly and also check the callee.
- return paramHasAttr(1, Attribute::StructRet);
+ return paramHasStructRetAttr(1);
}
/// @brief Determine if any call argument is an aggregate passed by value.
bool hasByValArgument() const {
- return AttributeList.hasAttrSomewhere(Attribute::ByVal);
+ for (unsigned I = 0, E = AttributeList.getNumAttrs(); I != E; ++I)
+ if (AttributeList.getAttributesAtIndex(I).hasAttribute(Attributes::ByVal))
+ return true;
+ return false;
}
/// getCalledFunction - Return the function called, or null if this is an