void initializeSeparateConstOffsetFromGEPPass(PassRegistry &);
void initializeSlotIndexesPass(PassRegistry&);
void initializeSpillPlacementPass(PassRegistry&);
+void initializeSpeculativeExecutionPass(PassRegistry&);
void initializeStackProtectorPass(PassRegistry&);
void initializeStackColoringPass(PassRegistry&);
void initializeStackSlotColoringPass(PassRegistry&);