class FunctionType;
class GVMaterializer;
class LLVMContext;
-class RandomNumberGenerator;
class StructType;
template<typename T> struct DenseMapInfo;
template<typename KeyT, typename ValueT, typename KeyInfoT> class DenseMap;
std::string ModuleID; ///< Human readable identifier for the module
std::string TargetTriple; ///< Platform target triple Module compiled on
void *NamedMDSymTab; ///< NamedMDNode names.
- // Allow lazy initialization in const method.
- mutable RandomNumberGenerator *RNG; ///< The random number generator for this module.
// We need to keep the string because the C API expects us to own the string
// representation.
/// @returns a string containing the module-scope inline assembly blocks.
const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; }
- /// Get the RandomNumberGenerator for this module. The RNG can be
- /// seeded via -rng-seed=<uint64> and is salted with the ModuleID.
- /// The returned RNG should not be shared across threads.
- RandomNumberGenerator &getRNG() const;
-
/// @}
/// @name Module Level Mutators
/// @{