/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
+ void add(Pass *P) override;
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass.
/// This implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
+ void add(Pass *P) override;
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if