/// This is an important base class in LLVM. It provides the common facilities
/// of all constant values in an LLVM program. A constant is a value that is
/// immutable at runtime. Functions are constants because their address is
-/// immutable. Same with global variables.
-///
+/// immutable. Same with global variables.
+///
/// All constants share the capabilities provided in this class. All constants
/// can have a null value. They can have an operand list. Constants can be
/// simple (integer and floating point values), complex (arrays and structures),
-/// or expression based (computations yielding a constant value composed of
+/// or expression based (computations yielding a constant value composed of
/// only certain operators and other constant values).
-///
-/// Note that Constants are immutable (once created they never change)
-/// and are fully shared by structural equivalence. This means that two
-/// structurally equivalent constants will always have the same address.
-/// Constants are created on demand as needed and never deleted: thus clients
+///
+/// Note that Constants are immutable (once created they never change)
+/// and are fully shared by structural equivalence. This means that two
+/// structurally equivalent constants will always have the same address.
+/// Constants are created on demand as needed and never deleted: thus clients
/// don't have to worry about the lifetime of the objects.
/// @brief LLVM Constant Representation
class Constant : public User {
/// getAllOnesValue.
bool isAllOnesValue() const;
- /// isNegativeZeroValue - Return true if the value is what would be returned
+ /// isNegativeZeroValue - Return true if the value is what would be returned
/// by getZeroValueForNegation.
bool isNegativeZeroValue() const;
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are:
- ///
+ ///
/// NoRelocation: This constant pool entry is guaranteed to never have a
/// relocation applied to it (because it holds a simple constant like
/// '4').
/// getIntegerValue - Return the value for an integer or pointer constant,
/// or a vector thereof, with the given scalar value.
- static Constant *getIntegerValue(Type* Ty, const APInt &V);
-
+ static Constant *getIntegerValue(Type *Ty, const APInt &V);
+
/// removeDeadConstantUsers - If there are any dead constant users dangling
/// off of this constant, remove them. This method is useful for clients
/// that want to check to see if a global is unused, but don't want to deal