void setPrev(GlobalVariable *N) { Prev = N; }
bool isConstantGlobal; // Is this a global constant?
+ bool isThreadLocalSymbol; // Is this symbol "Thread Local"?
Use Initializer;
public:
/// automatically inserted into the end of the specified modules global list.
GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes Linkage,
Constant *Initializer = 0, const std::string &Name = "",
- Module *Parent = 0);
+ Module *Parent = 0, bool ThreadLocal = false);
/// GlobalVariable ctor - This creates a global and inserts it before the
/// specified other global.
GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes Linkage,
Constant *Initializer, const std::string &Name,
- GlobalVariable *InsertBefore);
+ GlobalVariable *InsertBefore, bool ThreadLocal = false);
/// isDeclaration - Is this global variable lacking an initializer? If so,
/// the global variable is defined in some other translation unit, and is thus
bool isConstant() const { return isConstantGlobal; }
void setConstant(bool Value) { isConstantGlobal = Value; }
+ /// If the value is "Thread Local", its value isn't shared by the threads.
+ bool isThreadLocal() const { return isThreadLocalSymbol; }
+ void setThreadLocal(bool Value) { isThreadLocalSymbol = Value; }
+
/// removeFromParent - This method unlinks 'this' from the containing module,
/// but does not delete it.
///