//===----------------------------------------------------------------------===//
//
// This file is a common base class of all globally definable objects. As such,
-// it is subclassed by GlobalVariable and by Function. This is used because you
-// can do certain things with these global objects that you can't do to anything
-// else. For example, use the address of one as a constant.
+// it is subclassed by GlobalVariable, GlobalAlias and by Function. This is
+// used because you can do certain things with these global objects that you
+// can't do to anything else. For example, use the address of one as a
+// constant.
//
//===----------------------------------------------------------------------===//
public:
/// @brief An enumeration for the kinds of linkage for global values.
enum LinkageTypes {
- ExternalLinkage, ///< Externally visible function
+ ExternalLinkage = 0,///< Externally visible function
LinkOnceLinkage, ///< Keep one copy of function when linking (inline)
WeakLinkage, ///< Keep one copy of named function when linking (weak)
AppendingLinkage, ///< Special purpose, only applies to global arrays
/// @brief An enumeration for the kinds of visibility of global values.
enum VisibilityTypes {
- DefaultVisibility, ///< The GV is visible
- HiddenVisibility ///< The GV is hidden
+ DefaultVisibility = 0, ///< The GV is visible
+ HiddenVisibility, ///< The GV is hidden
+ ProtectedVisibility ///< The GV is protected
};
protected:
}
Module *Parent;
- LinkageTypes Linkage; // The linkage of this global
- VisibilityTypes Visibility; // The visibility style of this global
- unsigned Alignment; // Alignment of this symbol, must be power of two
- std::string Section; // Section to emit this into, empty mean default
+ // Note: VC++ treats enums as signed, so an extra bit is required to prevent
+ // Linkage and Visibility from turning into negative values.
+ LinkageTypes Linkage : 5; // The linkage of this global
+ unsigned Visibility : 2; // The visibility style of this global
+ unsigned Alignment : 16; // Alignment of this symbol, must be power of two
+ std::string Section; // Section to emit this into, empty mean default
public:
~GlobalValue() {
removeDeadConstantUsers(); // remove any dead constants using this.
Alignment = Align;
}
- VisibilityTypes getVisibility() const { return Visibility; }
+ VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); }
bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
+ bool hasProtectedVisibility() const {
+ return Visibility == ProtectedVisibility;
+ }
void setVisibility(VisibilityTypes V) { Visibility = V; }
bool hasSection() const { return !Section.empty(); }
void setLinkage(LinkageTypes LT) { Linkage = LT; }
LinkageTypes getLinkage() const { return Linkage; }
- /// hasNotBeenReadFromBytecode - If a module provider is being used to lazily
+ /// hasNotBeenReadFromBitcode - If a module provider is being used to lazily
/// stream in functions from disk, this method can be used to check to see if
/// the function has been read in yet or not. Unless you are working on the
/// JIT or something else that streams stuff in lazily, you don't need to
/// worry about this.
- bool hasNotBeenReadFromBytecode() const { return Linkage == GhostLinkage; }
+ bool hasNotBeenReadFromBitcode() const { return Linkage == GhostLinkage; }
/// Override from Constant class. No GlobalValue's are null values so this
/// always returns false.
static inline bool classof(const GlobalValue *) { return true; }
static inline bool classof(const Value *V) {
return V->getValueID() == Value::FunctionVal ||
- V->getValueID() == Value::GlobalVariableVal;
+ V->getValueID() == Value::GlobalVariableVal ||
+ V->getValueID() == Value::GlobalAliasVal;
}
};