//===----------------------------------------------------------------------===//
//
// This file is a common base class of all globally definable objects. As such,
-// it is subclassed by GlobalVariable and by Function. This is used because you
-// can do certain things with these global objects that you can't do to anything
-// else. For example, use the address of one as a constant.
+// it is subclassed by GlobalVariable, GlobalAlias and by Function. This is
+// used because you can do certain things with these global objects that you
+// can't do to anything else. For example, use the address of one as a
+// constant.
//
//===----------------------------------------------------------------------===//
/// @brief An enumeration for the kinds of visibility of global values.
enum VisibilityTypes {
DefaultVisibility = 0, ///< The GV is visible
- HiddenVisibility ///< The GV is hidden
+ HiddenVisibility, ///< The GV is hidden
+ ProtectedVisibility ///< The GV is protected
};
protected:
// Note: VC++ treats enums as signed, so an extra bit is required to prevent
// Linkage and Visibility from turning into negative values.
LinkageTypes Linkage : 5; // The linkage of this global
- unsigned Visibility : 1; // The visibility style of this global
+ unsigned Visibility : 2; // The visibility style of this global
unsigned Alignment : 16; // Alignment of this symbol, must be power of two
std::string Section; // Section to emit this into, empty mean default
public:
VisibilityTypes getVisibility() const { return (VisibilityTypes)Visibility; }
bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
+ bool hasProtectedVisibility() const {
+ return Visibility == ProtectedVisibility;
+ }
void setVisibility(VisibilityTypes V) { Visibility = V; }
bool hasSection() const { return !Section.empty(); }