namespace llvm {
+namespace object {
+ class ObjectFile;
+}
+
class RuntimeDyldImpl;
class ObjectImage;
/// failure, the input buffer will be deleted.
ObjectImage *loadObject(ObjectBuffer *InputBuffer);
+ /// Prepare the referenced object file for execution.
+ /// Ownership of the input object is transferred to the ObjectImage
+ /// instance returned from this function if successful. In the case of load
+ /// failure, the input object will be deleted.
+ ObjectImage *loadObject(object::ObjectFile *InputObject);
+
/// Get the address of our local copy of the symbol. This may or may not
/// be the address used for relocation (clients can copy the data around
/// and resolve relocatons based on where they put it).