namespace llvm {
-namespace object {
- class ObjectFile;
-}
-
class RuntimeDyldImpl;
class ObjectImage;
/// failure, the input buffer will be deleted.
ObjectImage *loadObject(ObjectBuffer *InputBuffer);
- /// Prepare the referenced object file for execution.
- /// Ownership of the input object is transferred to the ObjectImage
- /// instance returned from this function if successful. In the case of load
- /// failure, the input object will be deleted.
- ObjectImage *loadObject(object::ObjectFile *InputObject);
-
/// Get the address of our local copy of the symbol. This may or may not
/// be the address used for relocation (clients can copy the data around
/// and resolve relocatons based on where they put it).