std::unique_ptr<ObjectBuffer> Buffer;
public:
- ObjectImage(ObjectBuffer *Input) : Buffer(Input) {}
+ ObjectImage(std::unique_ptr<ObjectBuffer> Input) : Buffer(std::move(Input)) {}
virtual ~ObjectImage() {}
virtual object::symbol_iterator begin_symbols() const = 0;
virtual object::symbol_iterator end_symbols() const = 0;
+ iterator_range<object::symbol_iterator> symbols() const {
+ return iterator_range<object::symbol_iterator>(begin_symbols(),
+ end_symbols());
+ }
virtual object::section_iterator begin_sections() const = 0;
virtual object::section_iterator end_sections() const = 0;
+ iterator_range<object::section_iterator> sections() const {
+ return iterator_range<object::section_iterator>(begin_sections(),
+ end_sections());
+ }
virtual /* Triple::ArchType */ unsigned getArch() const = 0;
+ // Return the name associated with this ObjectImage.
+ // This is usually the name of the file or MemoryBuffer that the the
+ // ObjectBuffer was constructed from.
+ StringRef getImageName() const { return Buffer->getBufferIdentifier(); }
+
// Subclasses can override these methods to update the image with loaded
// addresses for sections and common symbols
virtual void updateSectionAddress(const object::SectionRef &Sec,