//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_EXECUTION_ENGINE_H
-#define LLVM_EXECUTION_ENGINE_H
+#ifndef LLVM_EXECUTIONENGINE_EXECUTIONENGINE_H
+#define LLVM_EXECUTIONENGINE_EXECUTIONENGINE_H
-#include <vector>
-#include <map>
-#include <string>
+#include "RuntimeDyld.h"
+#include "llvm-c/ExecutionEngine.h"
#include "llvm/ADT/SmallVector.h"
-#include "llvm/ADT/ValueMap.h"
-#include "llvm/Support/ValueHandle.h"
-#include "llvm/System/Mutex.h"
+#include "llvm/ADT/StringRef.h"
+#include "llvm/IR/Module.h"
+#include "llvm/IR/ValueHandle.h"
+#include "llvm/IR/ValueMap.h"
+#include "llvm/MC/MCCodeGenInfo.h"
+#include "llvm/Object/Binary.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/Mutex.h"
#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetOptions.h"
+#include <map>
+#include <string>
+#include <vector>
+#include <functional>
namespace llvm {
struct GenericValue;
class Constant;
+class DataLayout;
class ExecutionEngine;
class Function;
class GlobalVariable;
class GlobalValue;
class JITEventListener;
-class JITMemoryManager;
class MachineCodeInfo;
-class Module;
+class MCJITMemoryManager;
class MutexGuard;
-class TargetData;
+class ObjectCache;
+class RTDyldMemoryManager;
+class Triple;
class Type;
+namespace object {
+ class Archive;
+ class ObjectFile;
+}
+
+/// \brief Helper class for helping synchronize access to the global address map
+/// table. Access to this class should be serialized under a mutex.
class ExecutionEngineState {
public:
- struct AddressMapConfig : public ValueMapConfig<const GlobalValue*> {
- typedef ExecutionEngineState *ExtraData;
- static sys::Mutex *getMutex(ExecutionEngineState *EES);
- static void onDelete(ExecutionEngineState *EES, const GlobalValue *Old);
- static void onRAUW(ExecutionEngineState *, const GlobalValue *,
- const GlobalValue *);
- };
-
- typedef ValueMap<const GlobalValue *, void *, AddressMapConfig>
- GlobalAddressMapTy;
+ typedef StringMap<uint64_t> GlobalAddressMapTy;
private:
- ExecutionEngine &EE;
- /// GlobalAddressMap - A mapping between LLVM global values and their
- /// actualized version...
+ /// GlobalAddressMap - A mapping between LLVM global symbol names values and
+ /// their actualized version...
GlobalAddressMapTy GlobalAddressMap;
/// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
/// used to convert raw addresses into the LLVM global value that is emitted
/// at the address. This map is not computed unless getGlobalValueAtAddress
/// is called at some point.
- std::map<void *, AssertingVH<const GlobalValue> > GlobalAddressReverseMap;
+ std::map<uint64_t, std::string> GlobalAddressReverseMap;
public:
- ExecutionEngineState(ExecutionEngine &EE);
- GlobalAddressMapTy &
- getGlobalAddressMap(const MutexGuard &) {
+ GlobalAddressMapTy &getGlobalAddressMap() {
return GlobalAddressMap;
}
- std::map<void*, AssertingVH<const GlobalValue> > &
- getGlobalAddressReverseMap(const MutexGuard &) {
+ std::map<uint64_t, std::string> &getGlobalAddressReverseMap() {
return GlobalAddressReverseMap;
}
- // Returns the address ToUnmap was mapped to.
- void *RemoveMapping(const MutexGuard &, const GlobalValue *ToUnmap);
+ /// \brief Erase an entry from the mapping table.
+ ///
+ /// \returns The address that \p ToUnmap was happed to.
+ uint64_t RemoveMapping(StringRef Name);
};
+using FunctionCreator = std::function<void *(const std::string &)>;
+/// \brief Abstract interface for implementation execution of LLVM modules,
+/// designed to support both interpreter and just-in-time (JIT) compiler
+/// implementations.
class ExecutionEngine {
- const TargetData *TD;
+ /// The state object holding the global address mapping, which must be
+ /// accessed synchronously.
+ //
+ // FIXME: There is no particular need the entire map needs to be
+ // synchronized. Wouldn't a reader-writer design be better here?
ExecutionEngineState EEState;
+
+ /// The target data for the platform for which execution is being performed.
+ const DataLayout *DL;
+
+ /// Whether lazy JIT compilation is enabled.
bool CompilingLazily;
+
+ /// Whether JIT compilation of external global variables is allowed.
bool GVCompilationDisabled;
+
+ /// Whether the JIT should perform lookups of external symbols (e.g.,
+ /// using dlsym).
bool SymbolSearchingDisabled;
+ /// Whether the JIT should verify IR modules during compilation.
+ bool VerifyModules;
+
friend class EngineBuilder; // To allow access to JITCtor and InterpCtor.
protected:
- /// Modules - This is a list of Modules that we are JIT'ing from. We use a
- /// smallvector to optimize for the case where there is only one module.
- SmallVector<Module*, 1> Modules;
-
- void setTargetData(const TargetData *td) {
- TD = td;
- }
-
+ /// The list of Modules that we are JIT'ing from. We use a SmallVector to
+ /// optimize for the case where there is only one module.
+ SmallVector<std::unique_ptr<Module>, 1> Modules;
+
+ void setDataLayout(const DataLayout *Val) { DL = Val; }
+
/// getMemoryforGV - Allocate memory for a global variable.
- virtual char* getMemoryForGV(const GlobalVariable* GV);
-
- // To avoid having libexecutionengine depend on the JIT and interpreter
- // libraries, the JIT and Interpreter set these functions to ctor pointers
- // at startup time if they are linked in.
- static ExecutionEngine *(*JITCtor)(Module *M,
- std::string *ErrorStr,
- JITMemoryManager *JMM,
- CodeGenOpt::Level OptLevel,
- bool GVsWithCode,
- CodeModel::Model CMM);
- static ExecutionEngine *(*InterpCtor)(Module *M,
+ virtual char *getMemoryForGV(const GlobalVariable *GV);
+
+ static ExecutionEngine *(*MCJITCtor)(
+ std::unique_ptr<Module> M,
+ std::string *ErrorStr,
+ std::shared_ptr<MCJITMemoryManager> MM,
+ std::shared_ptr<RuntimeDyld::SymbolResolver> SR,
+ std::unique_ptr<TargetMachine> TM);
+
+ static ExecutionEngine *(*OrcMCJITReplacementCtor)(
+ std::string *ErrorStr,
+ std::shared_ptr<MCJITMemoryManager> MM,
+ std::shared_ptr<RuntimeDyld::SymbolResolver> SR,
+ std::unique_ptr<TargetMachine> TM);
+
+ static ExecutionEngine *(*InterpCtor)(std::unique_ptr<Module> M,
std::string *ErrorStr);
/// LazyFunctionCreator - If an unknown function is needed, this function
- /// pointer is invoked to create it. If this returns null, the JIT will abort.
- void* (*LazyFunctionCreator)(const std::string &);
-
- /// ExceptionTableRegister - If Exception Handling is set, the JIT will
- /// register dwarf tables with this function
- typedef void (*EERegisterFn)(void*);
- static EERegisterFn ExceptionTableRegister;
+ /// pointer is invoked to create it. If this returns null, the JIT will
+ /// abort.
+ FunctionCreator LazyFunctionCreator;
+
+ /// getMangledName - Get mangled name.
+ std::string getMangledName(const GlobalValue *GV);
public:
- /// lock - This lock is protects the ExecutionEngine, JIT, JITResolver and
- /// JITEmitter classes. It must be held while changing the internal state of
- /// any of those classes.
- sys::Mutex lock; // Used to make this class and subclasses thread-safe
+ /// lock - This lock protects the ExecutionEngine and MCJIT classes. It must
+ /// be held while changing the internal state of any of those classes.
+ sys::Mutex lock;
//===--------------------------------------------------------------------===//
// ExecutionEngine Startup
virtual ~ExecutionEngine();
- /// create - This is the factory method for creating an execution engine which
- /// is appropriate for the current machine. This takes ownership of the
- /// module.
- static ExecutionEngine *create(Module *M,
- bool ForceInterpreter = false,
- std::string *ErrorStr = 0,
- CodeGenOpt::Level OptLevel =
- CodeGenOpt::Default,
- // Allocating globals with code breaks
- // freeMachineCodeForFunction and is probably
- // unsafe and bad for performance. However,
- // we have clients who depend on this
- // behavior, so we must support it.
- // Eventually, when we're willing to break
- // some backwards compatability, this flag
- // should be flipped to false, so that by
- // default freeMachineCodeForFunction works.
- bool GVsWithCode = true);
-
- /// create - This is the factory method for creating an execution engine which
- /// is appropriate for the current machine. This takes ownership of the
- /// module.
- static ExecutionEngine *create(Module *M);
-
- /// createJIT - This is the factory method for creating a JIT for the current
- /// machine, it does not fall back to the interpreter. This takes ownership
- /// of the Module and JITMemoryManager if successful.
- ///
- /// Clients should make sure to initialize targets prior to calling this
- /// function.
- static ExecutionEngine *createJIT(Module *M,
- std::string *ErrorStr = 0,
- JITMemoryManager *JMM = 0,
- CodeGenOpt::Level OptLevel =
- CodeGenOpt::Default,
- bool GVsWithCode = true,
- CodeModel::Model CMM =
- CodeModel::Default);
-
- /// addModule - Add a Module to the list of modules that we can JIT from.
- /// Note that this takes ownership of the Module: when the ExecutionEngine is
- /// destroyed, it destroys the Module as well.
- virtual void addModule(Module *M) {
- Modules.push_back(M);
+ /// Add a Module to the list of modules that we can JIT from.
+ virtual void addModule(std::unique_ptr<Module> M) {
+ Modules.push_back(std::move(M));
}
-
- //===----------------------------------------------------------------------===//
- const TargetData *getTargetData() const { return TD; }
+ /// addObjectFile - Add an ObjectFile to the execution engine.
+ ///
+ /// This method is only supported by MCJIT. MCJIT will immediately load the
+ /// object into memory and adds its symbols to the list used to resolve
+ /// external symbols while preparing other objects for execution.
+ ///
+ /// Objects added using this function will not be made executable until
+ /// needed by another object.
+ ///
+ /// MCJIT will take ownership of the ObjectFile.
+ virtual void addObjectFile(std::unique_ptr<object::ObjectFile> O);
+ virtual void addObjectFile(object::OwningBinary<object::ObjectFile> O);
+
+ /// addArchive - Add an Archive to the execution engine.
+ ///
+ /// This method is only supported by MCJIT. MCJIT will use the archive to
+ /// resolve external symbols in objects it is loading. If a symbol is found
+ /// in the Archive the contained object file will be extracted (in memory)
+ /// and loaded for possible execution.
+ virtual void addArchive(object::OwningBinary<object::Archive> A);
+
+ //===--------------------------------------------------------------------===//
+ const DataLayout *getDataLayout() const { return DL; }
/// removeModule - Remove a Module from the list of modules. Returns true if
/// M is found.
virtual bool removeModule(Module *M);
- /// FindFunctionNamed - Search all of the active modules to find the one that
+ /// FindFunctionNamed - Search all of the active modules to find the function that
/// defines FnName. This is very slow operation and shouldn't be used for
/// general code.
- Function *FindFunctionNamed(const char *FnName);
-
+ virtual Function *FindFunctionNamed(const char *FnName);
+
+ /// FindGlobalVariableNamed - Search all of the active modules to find the global variable
+ /// that defines Name. This is very slow operation and shouldn't be used for
+ /// general code.
+ virtual GlobalVariable *FindGlobalVariableNamed(const char *Name, bool AllowInternal = false);
+
/// runFunction - Execute the specified function with the specified arguments,
/// and return the result.
- ///
virtual GenericValue runFunction(Function *F,
- const std::vector<GenericValue> &ArgValues) = 0;
+ ArrayRef<GenericValue> ArgValues) = 0;
+
+ /// getPointerToNamedFunction - This method returns the address of the
+ /// specified function by using the dlsym function call. As such it is only
+ /// useful for resolving library symbols, not code generated symbols.
+ ///
+ /// If AbortOnFailure is false and no function with the given name is
+ /// found, this function silently returns a null pointer. Otherwise,
+ /// it prints a message to stderr and aborts.
+ ///
+ /// This function is deprecated for the MCJIT execution engine.
+ virtual void *getPointerToNamedFunction(StringRef Name,
+ bool AbortOnFailure = true) = 0;
+
+ /// mapSectionAddress - map a section to its target address space value.
+ /// Map the address of a JIT section as returned from the memory manager
+ /// to the address in the target process as the running code will see it.
+ /// This is the address which will be used for relocation resolution.
+ virtual void mapSectionAddress(const void *LocalAddress,
+ uint64_t TargetAddress) {
+ llvm_unreachable("Re-mapping of section addresses not supported with this "
+ "EE!");
+ }
+
+ /// generateCodeForModule - Run code generation for the specified module and
+ /// load it into memory.
+ ///
+ /// When this function has completed, all code and data for the specified
+ /// module, and any module on which this module depends, will be generated
+ /// and loaded into memory, but relocations will not yet have been applied
+ /// and all memory will be readable and writable but not executable.
+ ///
+ /// This function is primarily useful when generating code for an external
+ /// target, allowing the client an opportunity to remap section addresses
+ /// before relocations are applied. Clients that intend to execute code
+ /// locally can use the getFunctionAddress call, which will generate code
+ /// and apply final preparations all in one step.
+ ///
+ /// This method has no effect for the interpeter.
+ virtual void generateCodeForModule(Module *M) {}
+
+ /// finalizeObject - ensure the module is fully processed and is usable.
+ ///
+ /// It is the user-level function for completing the process of making the
+ /// object usable for execution. It should be called after sections within an
+ /// object have been relocated using mapSectionAddress. When this method is
+ /// called the MCJIT execution engine will reapply relocations for a loaded
+ /// object. This method has no effect for the interpeter.
+ virtual void finalizeObject() {}
/// runStaticConstructorsDestructors - This method is used to execute all of
- /// the static constructors or destructors for a program, depending on the
- /// value of isDtors.
- void runStaticConstructorsDestructors(bool isDtors);
- /// runStaticConstructorsDestructors - This method is used to execute all of
- /// the static constructors or destructors for a module, depending on the
- /// value of isDtors.
- void runStaticConstructorsDestructors(Module *module, bool isDtors);
-
-
+ /// the static constructors or destructors for a program.
+ ///
+ /// \param isDtors - Run the destructors instead of constructors.
+ virtual void runStaticConstructorsDestructors(bool isDtors);
+
+ /// This method is used to execute all of the static constructors or
+ /// destructors for a particular module.
+ ///
+ /// \param isDtors - Run the destructors instead of constructors.
+ void runStaticConstructorsDestructors(Module &module, bool isDtors);
+
+
/// runFunctionAsMain - This is a helper function which wraps runFunction to
/// handle the common task of starting up main with the specified argc, argv,
/// and envp parameters.
/// existing data in memory. Mappings are automatically removed when their
/// GlobalValue is destroyed.
void addGlobalMapping(const GlobalValue *GV, void *Addr);
-
- /// clearAllGlobalMappings - Clear all global mappings and start over again
- /// use in dynamic compilation scenarios when you want to move globals
+ void addGlobalMapping(StringRef Name, uint64_t Addr);
+
+ /// clearAllGlobalMappings - Clear all global mappings and start over again,
+ /// for use in dynamic compilation scenarios to move globals.
void clearAllGlobalMappings();
-
+
/// clearGlobalMappingsFromModule - Clear all global mappings that came from a
/// particular module, because it has been removed from the JIT.
void clearGlobalMappingsFromModule(Module *M);
-
+
/// updateGlobalMapping - Replace an existing mapping for GV with a new
/// address. This updates both maps as required. If "Addr" is null, the
/// entry for the global is removed from the mappings. This returns the old
/// value of the pointer, or null if it was not in the map.
- void *updateGlobalMapping(const GlobalValue *GV, void *Addr);
-
+ uint64_t updateGlobalMapping(const GlobalValue *GV, void *Addr);
+ uint64_t updateGlobalMapping(StringRef Name, uint64_t Addr);
+
+ /// getAddressToGlobalIfAvailable - This returns the address of the specified
+ /// global symbol.
+ uint64_t getAddressToGlobalIfAvailable(StringRef S);
+
/// getPointerToGlobalIfAvailable - This returns the address of the specified
/// global value if it is has already been codegen'd, otherwise it returns
/// null.
- ///
+ void *getPointerToGlobalIfAvailable(StringRef S);
void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
/// getPointerToGlobal - This returns the address of the specified global
- /// value. This may involve code generation if it's a function.
+ /// value. This may involve code generation if it's a function.
///
+ /// This function is deprecated for the MCJIT execution engine. Use
+ /// getGlobalValueAddress instead.
void *getPointerToGlobal(const GlobalValue *GV);
/// getPointerToFunction - The different EE's represent function bodies in
/// remove its global mapping and free any machine code. Be sure no threads
/// are running inside F when that happens.
///
+ /// This function is deprecated for the MCJIT execution engine. Use
+ /// getFunctionAddress instead.
virtual void *getPointerToFunction(Function *F) = 0;
- /// getPointerToBasicBlock - The different EE's represent basic blocks in
- /// different ways. Return the representation for a blockaddress of the
- /// specified block.
- ///
- virtual void *getPointerToBasicBlock(BasicBlock *BB) = 0;
-
/// getPointerToFunctionOrStub - If the specified function has been
/// code-gen'd, return a pointer to the function. If not, compile it, or use
/// a stub to implement lazy compilation if available. See
/// getPointerToFunction for the requirements on destroying F.
///
+ /// This function is deprecated for the MCJIT execution engine. Use
+ /// getFunctionAddress instead.
virtual void *getPointerToFunctionOrStub(Function *F) {
// Default implementation, just codegen the function.
return getPointerToFunction(F);
}
- // The JIT overrides a version that actually does this.
- virtual void runJITOnFunction(Function *, MachineCodeInfo * = 0) { }
+ /// getGlobalValueAddress - Return the address of the specified global
+ /// value. This may involve code generation.
+ ///
+ /// This function should not be called with the interpreter engine.
+ virtual uint64_t getGlobalValueAddress(const std::string &Name) {
+ // Default implementation for the interpreter. MCJIT will override this.
+ // JIT and interpreter clients should use getPointerToGlobal instead.
+ return 0;
+ }
+
+ /// getFunctionAddress - Return the address of the specified function.
+ /// This may involve code generation.
+ virtual uint64_t getFunctionAddress(const std::string &Name) {
+ // Default implementation for the interpreter. MCJIT will override this.
+ // Interpreter clients should use getPointerToFunction instead.
+ return 0;
+ }
/// getGlobalValueAtAddress - Return the LLVM global value object that starts
/// at the specified address.
///
const GlobalValue *getGlobalValueAtAddress(void *Addr);
-
+ /// StoreValueToMemory - Stores the data in Val of type Ty at address Ptr.
+ /// Ptr is the address of the memory at which to store Val, cast to
+ /// GenericValue *. It is not a pointer to a GenericValue containing the
+ /// address at which to store Val.
void StoreValueToMemory(const GenericValue &Val, GenericValue *Ptr,
- const Type *Ty);
- void InitializeMemory(const Constant *Init, void *Addr);
-
- /// recompileAndRelinkFunction - This method is used to force a function
- /// which has already been compiled to be compiled again, possibly
- /// after it has been modified. Then the entry to the old copy is overwritten
- /// with a branch to the new copy. If there was no old copy, this acts
- /// just like VM::getPointerToFunction().
- ///
- virtual void *recompileAndRelinkFunction(Function *F) = 0;
+ Type *Ty);
- /// freeMachineCodeForFunction - Release memory in the ExecutionEngine
- /// corresponding to the machine code emitted to execute this function, useful
- /// for garbage-collecting generated code.
- ///
- virtual void freeMachineCodeForFunction(Function *F) = 0;
+ void InitializeMemory(const Constant *Init, void *Addr);
/// getOrEmitGlobalVariable - Return the address of the specified global
/// variable, possibly emitting it to memory if needed. This is used by the
/// Emitter.
+ ///
+ /// This function is deprecated for the MCJIT execution engine. Use
+ /// getGlobalValueAddress instead.
virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
- return getPointerToGlobal((GlobalValue*)GV);
+ return getPointerToGlobal((const GlobalValue *)GV);
}
/// Registers a listener to be called back on various events within
virtual void RegisterJITEventListener(JITEventListener *) {}
virtual void UnregisterJITEventListener(JITEventListener *) {}
+ /// Sets the pre-compiled object cache. The ownership of the ObjectCache is
+ /// not changed. Supported by MCJIT but not the interpreter.
+ virtual void setObjectCache(ObjectCache *) {
+ llvm_unreachable("No support for an object cache");
+ }
+
+ /// setProcessAllSections (MCJIT Only): By default, only sections that are
+ /// "required for execution" are passed to the RTDyldMemoryManager, and other
+ /// sections are discarded. Passing 'true' to this method will cause
+ /// RuntimeDyld to pass all sections to its RTDyldMemoryManager regardless
+ /// of whether they are "required to execute" in the usual sense.
+ ///
+ /// Rationale: Some MCJIT clients want to be able to inspect metadata
+ /// sections (e.g. Dwarf, Stack-maps) to enable functionality or analyze
+ /// performance. Passing these sections to the memory manager allows the
+ /// client to make policy about the relevant sections, rather than having
+ /// MCJIT do it.
+ virtual void setProcessAllSections(bool ProcessAllSections) {
+ llvm_unreachable("No support for ProcessAllSections option");
+ }
+
+ /// Return the target machine (if available).
+ virtual TargetMachine *getTargetMachine() { return nullptr; }
+
/// DisableLazyCompilation - When lazy compilation is off (the default), the
/// JIT will eagerly compile every function reachable from the argument to
/// getPointerToFunction. If lazy compilation is turned on, the JIT will only
bool isCompilingLazily() const {
return CompilingLazily;
}
- // Deprecated in favor of isCompilingLazily (to reduce double-negatives).
- // Remove this in LLVM 2.8.
- bool isLazyCompilationDisabled() const {
- return !CompilingLazily;
- }
/// DisableGVCompilation - If called, the JIT will abort if it's asked to
/// allocate space and populate a GlobalVariable that is not internal to
return SymbolSearchingDisabled;
}
+ /// Enable/Disable IR module verification.
+ ///
+ /// Note: Module verification is enabled by default in Debug builds, and
+ /// disabled by default in Release. Use this method to override the default.
+ void setVerifyModules(bool Verify) {
+ VerifyModules = Verify;
+ }
+ bool getVerifyModules() const {
+ return VerifyModules;
+ }
+
/// InstallLazyFunctionCreator - If an unknown function is needed, the
/// specified function pointer is invoked to create it. If it returns null,
/// the JIT will abort.
- void InstallLazyFunctionCreator(void* (*P)(const std::string &)) {
- LazyFunctionCreator = P;
- }
-
- /// InstallExceptionTableRegister - The JIT will use the given function
- /// to register the exception tables it generates.
- static void InstallExceptionTableRegister(void (*F)(void*)) {
- ExceptionTableRegister = F;
- }
-
- /// RegisterTable - Registers the given pointer as an exception table. It uses
- /// the ExceptionTableRegister function.
- static void RegisterTable(void* res) {
- if (ExceptionTableRegister)
- ExceptionTableRegister(res);
+ void InstallLazyFunctionCreator(FunctionCreator C) {
+ LazyFunctionCreator = C;
}
protected:
- explicit ExecutionEngine(Module *M);
+ ExecutionEngine() {}
+ explicit ExecutionEngine(std::unique_ptr<Module> M);
void emitGlobals();
- // EmitGlobalVariable - This method emits the specified global variable to the
- // address specified in GlobalAddresses, or allocates new memory if it's not
- // already in the map.
void EmitGlobalVariable(const GlobalVariable *GV);
GenericValue getConstantValue(const Constant *C);
- void LoadValueFromMemory(GenericValue &Result, GenericValue *Ptr,
- const Type *Ty);
+ void LoadValueFromMemory(GenericValue &Result, GenericValue *Ptr,
+ Type *Ty);
};
namespace EngineKind {
const static Kind Either = (Kind)(JIT | Interpreter);
}
-/// EngineBuilder - Builder class for ExecutionEngines. Use this by
-/// stack-allocating a builder, chaining the various set* methods, and
-/// terminating it with a .create() call.
+/// Builder class for ExecutionEngines. Use this by stack-allocating a builder,
+/// chaining the various set* methods, and terminating it with a .create()
+/// call.
class EngineBuilder {
-
- private:
- Module *M;
+private:
+ std::unique_ptr<Module> M;
EngineKind::Kind WhichEngine;
std::string *ErrorStr;
CodeGenOpt::Level OptLevel;
- JITMemoryManager *JMM;
- bool AllocateGVsWithCode;
+ std::shared_ptr<MCJITMemoryManager> MemMgr;
+ std::shared_ptr<RuntimeDyld::SymbolResolver> Resolver;
+ TargetOptions Options;
+ Reloc::Model RelocModel;
CodeModel::Model CMModel;
+ std::string MArch;
+ std::string MCPU;
+ SmallVector<std::string, 4> MAttrs;
+ bool VerifyModules;
+ bool UseOrcMCJITReplacement;
- /// InitEngine - Does the common initialization of default options.
- ///
- void InitEngine() {
- WhichEngine = EngineKind::Either;
- ErrorStr = NULL;
- OptLevel = CodeGenOpt::Default;
- JMM = NULL;
- AllocateGVsWithCode = false;
- CMModel = CodeModel::Default;
- }
+public:
+ /// Default constructor for EngineBuilder.
+ EngineBuilder();
- public:
- /// EngineBuilder - Constructor for EngineBuilder. If create() is called and
- /// is successful, the created engine takes ownership of the module.
- EngineBuilder(Module *m) : M(m) {
- InitEngine();
- }
+ /// Constructor for EngineBuilder.
+ EngineBuilder(std::unique_ptr<Module> M);
+
+ // Out-of-line since we don't have the def'n of RTDyldMemoryManager here.
+ ~EngineBuilder();
/// setEngineKind - Controls whether the user wants the interpreter, the JIT,
/// or whichever engine works. This option defaults to EngineKind::Either.
return *this;
}
- /// setJITMemoryManager - Sets the memory manager to use. This allows
- /// clients to customize their memory allocation policies. If create() is
- /// called and is successful, the created engine takes ownership of the
- /// memory manager. This option defaults to NULL.
- EngineBuilder &setJITMemoryManager(JITMemoryManager *jmm) {
- JMM = jmm;
- return *this;
- }
+ /// setMCJITMemoryManager - Sets the MCJIT memory manager to use. This allows
+ /// clients to customize their memory allocation policies for the MCJIT. This
+ /// is only appropriate for the MCJIT; setting this and configuring the builder
+ /// to create anything other than MCJIT will cause a runtime error. If create()
+ /// is called and is successful, the created engine takes ownership of the
+ /// memory manager. This option defaults to NULL.
+ EngineBuilder &setMCJITMemoryManager(std::unique_ptr<RTDyldMemoryManager> mcjmm);
+
+ EngineBuilder&
+ setMemoryManager(std::unique_ptr<MCJITMemoryManager> MM);
+
+ EngineBuilder&
+ setSymbolResolver(std::unique_ptr<RuntimeDyld::SymbolResolver> SR);
/// setErrorStr - Set the error string to write to on error. This option
/// defaults to NULL.
return *this;
}
+ /// setTargetOptions - Set the target options that the ExecutionEngine
+ /// target is using. Defaults to TargetOptions().
+ EngineBuilder &setTargetOptions(const TargetOptions &Opts) {
+ Options = Opts;
+ return *this;
+ }
+
+ /// setRelocationModel - Set the relocation model that the ExecutionEngine
+ /// target is using. Defaults to target specific default "Reloc::Default".
+ EngineBuilder &setRelocationModel(Reloc::Model RM) {
+ RelocModel = RM;
+ return *this;
+ }
+
/// setCodeModel - Set the CodeModel that the ExecutionEngine target
- /// data is using. Defaults to target specific default "CodeModel::Default".
+ /// data is using. Defaults to target specific default
+ /// "CodeModel::JITDefault".
EngineBuilder &setCodeModel(CodeModel::Model M) {
CMModel = M;
return *this;
}
- /// setAllocateGVsWithCode - Sets whether global values should be allocated
- /// into the same buffer as code. For most applications this should be set
- /// to false. Allocating globals with code breaks freeMachineCodeForFunction
- /// and is probably unsafe and bad for performance. However, we have clients
- /// who depend on this behavior, so we must support it. This option defaults
- /// to false so that users of the new API can safely use the new memory
- /// manager and free machine code.
- EngineBuilder &setAllocateGVsWithCode(bool a) {
- AllocateGVsWithCode = a;
+ /// setMArch - Override the architecture set by the Module's triple.
+ EngineBuilder &setMArch(StringRef march) {
+ MArch.assign(march.begin(), march.end());
+ return *this;
+ }
+
+ /// setMCPU - Target a specific cpu type.
+ EngineBuilder &setMCPU(StringRef mcpu) {
+ MCPU.assign(mcpu.begin(), mcpu.end());
+ return *this;
+ }
+
+ /// setVerifyModules - Set whether the JIT implementation should verify
+ /// IR modules during compilation.
+ EngineBuilder &setVerifyModules(bool Verify) {
+ VerifyModules = Verify;
+ return *this;
+ }
+
+ /// setMAttrs - Set cpu-specific attributes.
+ template<typename StringSequence>
+ EngineBuilder &setMAttrs(const StringSequence &mattrs) {
+ MAttrs.clear();
+ MAttrs.append(mattrs.begin(), mattrs.end());
return *this;
}
- ExecutionEngine *create();
+ // \brief Use OrcMCJITReplacement instead of MCJIT. Off by default.
+ void setUseOrcMCJITReplacement(bool UseOrcMCJITReplacement) {
+ this->UseOrcMCJITReplacement = UseOrcMCJITReplacement;
+ }
+
+ TargetMachine *selectTarget();
+
+ /// selectTarget - Pick a target either via -march or by guessing the native
+ /// arch. Add any CPU features specified via -mcpu or -mattr.
+ TargetMachine *selectTarget(const Triple &TargetTriple,
+ StringRef MArch,
+ StringRef MCPU,
+ const SmallVectorImpl<std::string>& MAttrs);
+
+ ExecutionEngine *create() {
+ return create(selectTarget());
+ }
+
+ ExecutionEngine *create(TargetMachine *TM);
};
+// Create wrappers for C Binding types (see CBindingWrapping.h).
+DEFINE_SIMPLE_CONVERSION_FUNCTIONS(ExecutionEngine, LLVMExecutionEngineRef)
+
} // End llvm namespace
#endif