#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Support/DataTypes.h"
-
#include <cassert>
#include <cstring>
// Indices into the Scoreboard that represent the current cycle.
size_t Head;
public:
- Scoreboard():Data(NULL), Depth(0), Head(0) { }
+ Scoreboard():Data(nullptr), Depth(0), Head(0) { }
~Scoreboard() {
delete[] Data;
}
}
void reset(size_t d = 1) {
- if (Data == NULL) {
+ if (!Data) {
Depth = d;
Data = new unsigned[Depth];
}
/// atIssueLimit - Return true if no more instructions may be issued in this
/// cycle.
- virtual bool atIssueLimit() const;
+ bool atIssueLimit() const override;
// Stalls provides an cycle offset at which SU will be scheduled. It will be
// negative for bottom-up scheduling.
- virtual HazardType getHazardType(SUnit *SU, int Stalls);
- virtual void Reset();
- virtual void EmitInstruction(SUnit *SU);
- virtual void AdvanceCycle();
- virtual void RecedeCycle();
+ HazardType getHazardType(SUnit *SU, int Stalls) override;
+ void Reset() override;
+ void EmitInstruction(SUnit *SU) override;
+ void AdvanceCycle() override;
+ void RecedeCycle() override;
};
}