//===----------------------------------------------------------------------===//
//
// This file implements the ScheduleDAG class, which is used as the common
-// base class for instruction schedulers.
+// base class for instruction schedulers. This encapsulates the scheduling DAG,
+// which is shared between SelectionDAG and MachineInstr scheduling.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
#define LLVM_CODEGEN_SCHEDULEDAG_H
-#include "llvm/CodeGen/MachineBasicBlock.h"
-#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/GraphTraits.h"
-#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/PointerIntPair.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/Target/TargetLowering.h"
namespace llvm {
- struct SUnit;
+ class SUnit;
class MachineConstantPool;
class MachineFunction;
- class MachineModuleInfo;
class MachineRegisterInfo;
class MachineInstr;
+ struct MCSchedClassDesc;
class TargetRegisterInfo;
class ScheduleDAG;
class SDNode;
class TargetInstrInfo;
- class TargetInstrDesc;
- class TargetLowering;
+ class MCInstrDesc;
class TargetMachine;
class TargetRegisterClass;
template<class Graph> class GraphWriter;
Order ///< Any other ordering dependency.
};
+ // Strong dependencies must be respected by the scheduler. Artificial
+ // dependencies may be removed only if they are redundant with another
+ // strong depedence.
+ //
+ // Weak dependencies may be violated by the scheduling strategy, but only if
+ // the strategy can prove it is correct to do so.
+ //
+ // Strong OrderKinds must occur before "Weak".
+ // Weak OrderKinds must occur after "Weak".
+ enum OrderKind {
+ Barrier, ///< An unknown scheduling barrier.
+ MayAliasMem, ///< Nonvolatile load/Store instructions that may alias.
+ MustAliasMem, ///< Nonvolatile load/Store instructions that must alias.
+ Artificial, ///< Arbitrary strong DAG edge (no real dependence).
+ Weak, ///< Arbitrary weak DAG edge.
+ Cluster ///< Weak DAG edge linking a chain of clustered instrs.
+ };
+
private:
/// Dep - A pointer to the depending/depended-on SUnit, and an enum
/// indicating the kind of the dependency.
unsigned Reg;
/// Order - Additional information about Order dependencies.
- struct {
- /// isNormalMemory - True if both sides of the dependence
- /// access memory in non-volatile and fully modeled ways.
- bool isNormalMemory : 1;
-
- /// isMustAlias - True if both sides of the dependence are known to
- /// access the same memory.
- bool isMustAlias : 1;
-
- /// isArtificial - True if this is an artificial dependency, meaning
- /// it is not necessary for program correctness, and may be safely
- /// deleted if necessary.
- bool isArtificial : 1;
- } Order;
+ unsigned OrdKind; // enum OrderKind
} Contents;
/// Latency - The time associated with this edge. Often this is just
/// SDep - Construct a null SDep. This is only for use by container
/// classes which require default constructors. SUnits may not
/// have null SDep edges.
- SDep() : Dep(0, Data) {}
+ SDep() : Dep(nullptr, Data) {}
/// SDep - Construct an SDep with the specified values.
- SDep(SUnit *S, Kind kind, unsigned latency = 1, unsigned Reg = 0,
- bool isNormalMemory = false, bool isMustAlias = false,
- bool isArtificial = false)
- : Dep(S, kind), Contents(), Latency(latency) {
+ SDep(SUnit *S, Kind kind, unsigned Reg)
+ : Dep(S, kind), Contents() {
switch (kind) {
+ default:
+ llvm_unreachable("Reg given for non-register dependence!");
case Anti:
case Output:
assert(Reg != 0 &&
"SDep::Anti and SDep::Output must use a non-zero Reg!");
- // fall through
- case Data:
- assert(!isMustAlias && "isMustAlias only applies with SDep::Order!");
- assert(!isArtificial && "isArtificial only applies with SDep::Order!");
Contents.Reg = Reg;
+ Latency = 0;
break;
- case Order:
- assert(Reg == 0 && "Reg given for non-register dependence!");
- Contents.Order.isNormalMemory = isNormalMemory;
- Contents.Order.isMustAlias = isMustAlias;
- Contents.Order.isArtificial = isArtificial;
+ case Data:
+ Contents.Reg = Reg;
+ Latency = 1;
break;
}
}
+ SDep(SUnit *S, OrderKind kind)
+ : Dep(S, Order), Contents(), Latency(0) {
+ Contents.OrdKind = kind;
+ }
+
+ /// Return true if the specified SDep is equivalent except for latency.
+ bool overlaps(const SDep &Other) const;
bool operator==(const SDep &Other) const {
- if (Dep != Other.Dep || Latency != Other.Latency) return false;
- switch (Dep.getInt()) {
- case Data:
- case Anti:
- case Output:
- return Contents.Reg == Other.Contents.Reg;
- case Order:
- return Contents.Order.isNormalMemory ==
- Other.Contents.Order.isNormalMemory &&
- Contents.Order.isMustAlias == Other.Contents.Order.isMustAlias &&
- Contents.Order.isArtificial == Other.Contents.Order.isArtificial;
- }
- assert(0 && "Invalid dependency kind!");
- return false;
+ return overlaps(Other) && Latency == Other.Latency;
}
bool operator!=(const SDep &Other) const {
return Latency;
}
- //// getSUnit - Return the SUnit to which this edge points.
- SUnit *getSUnit() const {
- return Dep.getPointer();
+ /// setLatency - Set the latency for this edge.
+ void setLatency(unsigned Lat) {
+ Latency = Lat;
}
+ //// getSUnit - Return the SUnit to which this edge points.
+ SUnit *getSUnit() const;
+
//// setSUnit - Assign the SUnit to which this edge points.
- void setSUnit(SUnit *SU) {
- Dep.setPointer(SU);
- }
+ void setSUnit(SUnit *SU);
/// getKind - Return an enum value representing the kind of the dependence.
- Kind getKind() const {
- return Dep.getInt();
- }
+ Kind getKind() const;
/// isCtrl - Shorthand for getKind() != SDep::Data.
bool isCtrl() const {
/// memory accesses where both sides of the dependence access memory
/// in non-volatile and fully modeled ways.
bool isNormalMemory() const {
- return getKind() == Order && Contents.Order.isNormalMemory;
+ return getKind() == Order && (Contents.OrdKind == MayAliasMem
+ || Contents.OrdKind == MustAliasMem);
+ }
+
+ /// isBarrier - Test if this is an Order dependence that is marked
+ /// as a barrier.
+ bool isBarrier() const {
+ return getKind() == Order && Contents.OrdKind == Barrier;
+ }
+
+ /// isNormalMemoryOrBarrier - Test if this is could be any kind of memory
+ /// dependence.
+ bool isNormalMemoryOrBarrier() const {
+ return (isNormalMemory() || isBarrier());
}
/// isMustAlias - Test if this is an Order dependence that is marked
/// as "must alias", meaning that the SUnits at either end of the edge
/// have a memory dependence on a known memory location.
bool isMustAlias() const {
- return getKind() == Order && Contents.Order.isMustAlias;
+ return getKind() == Order && Contents.OrdKind == MustAliasMem;
+ }
+
+ /// isWeak - Test if this a weak dependence. Weak dependencies are
+ /// considered DAG edges for height computation and other heuristics, but do
+ /// not force ordering. Breaking a weak edge may require the scheduler to
+ /// compensate, for example by inserting a copy.
+ bool isWeak() const {
+ return getKind() == Order && Contents.OrdKind >= Weak;
}
/// isArtificial - Test if this is an Order dependence that is marked
/// as "artificial", meaning it isn't necessary for correctness.
bool isArtificial() const {
- return getKind() == Order && Contents.Order.isArtificial;
+ return getKind() == Order && Contents.OrdKind == Artificial;
+ }
+
+ /// isCluster - Test if this is an Order dependence that is marked
+ /// as "cluster", meaning it is artificial and wants to be adjacent.
+ bool isCluster() const {
+ return getKind() == Order && Contents.OrdKind == Cluster;
}
/// isAssignedRegDep - Test if this is a Data dependence that is
}
};
+ template <>
+ struct isPodLike<SDep> { static const bool value = true; };
+
/// SUnit - Scheduling unit. This is a node in the scheduling DAG.
class SUnit {
private:
+ enum : unsigned { BoundaryID = ~0u };
+
SDNode *Node; // Representative node.
MachineInstr *Instr; // Alternatively, a MachineInstr.
public:
SUnit *OrigNode; // If not this, the node from which
// this node was cloned.
-
- // Preds/Succs - The SUnits before/after us in the graph. The boolean value
- // is true if the edge is a token chain edge, false if it is a value edge.
+ // (SD scheduling only)
+
+ const MCSchedClassDesc *SchedClass; // NULL or resolved SchedClass.
+
+ // Preds/Succs - The SUnits before/after us in the graph.
SmallVector<SDep, 4> Preds; // All sunit predecessors.
SmallVector<SDep, 4> Succs; // All sunit successors.
- typedef SmallVector<SDep, 4>::iterator pred_iterator;
- typedef SmallVector<SDep, 4>::iterator succ_iterator;
- typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
- typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
-
+ typedef SmallVectorImpl<SDep>::iterator pred_iterator;
+ typedef SmallVectorImpl<SDep>::iterator succ_iterator;
+ typedef SmallVectorImpl<SDep>::const_iterator const_pred_iterator;
+ typedef SmallVectorImpl<SDep>::const_iterator const_succ_iterator;
+
unsigned NodeNum; // Entry # of node in the node vector.
unsigned NodeQueueId; // Queue id of node.
+ unsigned NumPreds; // # of SDep::Data preds.
+ unsigned NumSuccs; // # of SDep::Data sucss.
+ unsigned NumPredsLeft; // # of preds not scheduled.
+ unsigned NumSuccsLeft; // # of succs not scheduled.
+ unsigned WeakPredsLeft; // # of weak preds not scheduled.
+ unsigned WeakSuccsLeft; // # of weak succs not scheduled.
+ unsigned short NumRegDefsLeft; // # of reg defs with no scheduled use.
unsigned short Latency; // Node latency.
- short NumPreds; // # of SDep::Data preds.
- short NumSuccs; // # of SDep::Data sucss.
- short NumPredsLeft; // # of preds not scheduled.
- short NumSuccsLeft; // # of succs not scheduled.
+ bool isVRegCycle : 1; // May use and def the same vreg.
+ bool isCall : 1; // Is a function call.
+ bool isCallOp : 1; // Is a function call operand.
bool isTwoAddress : 1; // Is a two-address instruction.
bool isCommutable : 1; // Is a commutable instruction.
+ bool hasPhysRegUses : 1; // Has physreg uses.
bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
+ bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not.
bool isPending : 1; // True once pending.
bool isAvailable : 1; // True once available.
bool isScheduled : 1; // True once scheduled.
bool isScheduleHigh : 1; // True if preferable to schedule high.
+ bool isScheduleLow : 1; // True if preferable to schedule low.
bool isCloned : 1; // True if this node has been cloned.
+ bool isUnbuffered : 1; // Uses an unbuffered resource.
+ bool hasReservedResource : 1; // Uses a reserved resource.
+ Sched::Preference SchedulingPref; // Scheduling preference.
+
private:
bool isDepthCurrent : 1; // True if Depth is current.
bool isHeightCurrent : 1; // True if Height is current.
unsigned Depth; // Node depth.
unsigned Height; // Node height.
public:
+ unsigned TopReadyCycle; // Cycle relative to start when node is ready.
+ unsigned BotReadyCycle; // Cycle relative to end when node is ready.
+
const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
const TargetRegisterClass *CopySrcRC;
-
+
/// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
/// an SDNode and any nodes flagged to it.
SUnit(SDNode *node, unsigned nodenum)
- : Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
- Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ : Node(node), Instr(nullptr), OrigNode(nullptr), SchedClass(nullptr),
+ NodeNum(nodenum), NodeQueueId(0), NumPreds(0), NumSuccs(0),
+ NumPredsLeft(0), NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0),
+ NumRegDefsLeft(0), Latency(0), isVRegCycle(false), isCall(false),
+ isCallOp(false), isTwoAddress(false), isCommutable(false),
+ hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
isPending(false), isAvailable(false), isScheduled(false),
- isScheduleHigh(false), isCloned(false),
- isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
- CopyDstRC(NULL), CopySrcRC(NULL) {}
+ isScheduleHigh(false), isScheduleLow(false), isCloned(false),
+ isUnbuffered(false), hasReservedResource(false),
+ SchedulingPref(Sched::None), isDepthCurrent(false),
+ isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
+ BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
/// SUnit - Construct an SUnit for post-regalloc scheduling to represent
/// a MachineInstr.
SUnit(MachineInstr *instr, unsigned nodenum)
- : Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
- Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ : Node(nullptr), Instr(instr), OrigNode(nullptr), SchedClass(nullptr),
+ NodeNum(nodenum), NodeQueueId(0), NumPreds(0), NumSuccs(0),
+ NumPredsLeft(0), NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0),
+ NumRegDefsLeft(0), Latency(0), isVRegCycle(false), isCall(false),
+ isCallOp(false), isTwoAddress(false), isCommutable(false),
+ hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
isPending(false), isAvailable(false), isScheduled(false),
- isScheduleHigh(false), isCloned(false),
- isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
- CopyDstRC(NULL), CopySrcRC(NULL) {}
+ isScheduleHigh(false), isScheduleLow(false), isCloned(false),
+ isUnbuffered(false), hasReservedResource(false),
+ SchedulingPref(Sched::None), isDepthCurrent(false),
+ isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
+ BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
/// SUnit - Construct a placeholder SUnit.
SUnit()
- : Node(0), Instr(0), OrigNode(0), NodeNum(~0u), NodeQueueId(0),
- Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ : Node(nullptr), Instr(nullptr), OrigNode(nullptr), SchedClass(nullptr),
+ NodeNum(BoundaryID), NodeQueueId(0), NumPreds(0), NumSuccs(0),
+ NumPredsLeft(0), NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0),
+ NumRegDefsLeft(0), Latency(0), isVRegCycle(false), isCall(false),
+ isCallOp(false), isTwoAddress(false), isCommutable(false),
+ hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
isPending(false), isAvailable(false), isScheduled(false),
- isScheduleHigh(false), isCloned(false),
- isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
- CopyDstRC(NULL), CopySrcRC(NULL) {}
+ isScheduleHigh(false), isScheduleLow(false), isCloned(false),
+ isUnbuffered(false), hasReservedResource(false),
+ SchedulingPref(Sched::None), isDepthCurrent(false),
+ isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
+ BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
+
+ /// \brief Boundary nodes are placeholders for the boundary of the
+ /// scheduling region.
+ ///
+ /// BoundaryNodes can have DAG edges, including Data edges, but they do not
+ /// correspond to schedulable entities (e.g. instructions) and do not have a
+ /// valid ID. Consequently, always check for boundary nodes before accessing
+ /// an assoicative data structure keyed on node ID.
+ bool isBoundaryNode() const { return NodeNum == BoundaryID; }
/// setNode - Assign the representative SDNode for this SUnit.
/// This may be used during pre-regalloc scheduling.
return Node;
}
+ /// isInstr - Return true if this SUnit refers to a machine instruction as
+ /// opposed to an SDNode.
+ bool isInstr() const { return Instr; }
+
/// setInstr - Assign the instruction for the SUnit.
/// This may be used during post-regalloc scheduling.
void setInstr(MachineInstr *MI) {
/// addPred - This adds the specified edge as a pred of the current node if
/// not already. It also adds the current node as a successor of the
/// specified node.
- void addPred(const SDep &D);
+ bool addPred(const SDep &D, bool Required = true);
/// removePred - This removes the specified edge as a pred of the current
/// node if it exists. It also removes the current node as a successor of
void removePred(const SDep &D);
/// getDepth - Return the depth of this node, which is the length of the
- /// maximum path up to any node with has no predecessors.
+ /// maximum path up to any node which has no predecessors.
unsigned getDepth() const {
- if (!isDepthCurrent) const_cast<SUnit *>(this)->ComputeDepth();
+ if (!isDepthCurrent)
+ const_cast<SUnit *>(this)->ComputeDepth();
return Depth;
}
/// getHeight - Return the height of this node, which is the length of the
- /// maximum path down to any node with has no successors.
+ /// maximum path down to any node which has no successors.
unsigned getHeight() const {
- if (!isHeightCurrent) const_cast<SUnit *>(this)->ComputeHeight();
+ if (!isHeightCurrent)
+ const_cast<SUnit *>(this)->ComputeHeight();
return Height;
}
- /// setDepthToAtLeast - If NewDepth is greater than this node's depth
- /// value, set it to be the new depth value. This also recursively
- /// marks successor nodes dirty.
+ /// setDepthToAtLeast - If NewDepth is greater than this node's
+ /// depth value, set it to be the new depth value. This also
+ /// recursively marks successor nodes dirty.
void setDepthToAtLeast(unsigned NewDepth);
- /// setDepthToAtLeast - If NewDepth is greater than this node's depth
- /// value, set it to be the new height value. This also recursively
- /// marks predecessor nodes dirty.
+ /// setDepthToAtLeast - If NewDepth is greater than this node's
+ /// depth value, set it to be the new height value. This also
+ /// recursively marks predecessor nodes dirty.
void setHeightToAtLeast(unsigned NewHeight);
/// setDepthDirty - Set a flag in this node to indicate that its
return true;
return false;
}
-
+
/// isSucc - Test if node N is a successor of this node.
bool isSucc(SUnit *N) {
for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
return true;
return false;
}
-
+
+ bool isTopReady() const {
+ return NumPredsLeft == 0;
+ }
+ bool isBottomReady() const {
+ return NumSuccsLeft == 0;
+ }
+
+ /// \brief Order this node's predecessor edges such that the critical path
+ /// edge occurs first.
+ void biasCriticalPath();
+
void dump(const ScheduleDAG *G) const;
void dumpAll(const ScheduleDAG *G) const;
void print(raw_ostream &O, const ScheduleDAG *G) const;
void ComputeHeight();
};
+ /// Return true if the specified SDep is equivalent except for latency.
+ inline bool SDep::overlaps(const SDep &Other) const {
+ if (Dep != Other.Dep)
+ return false;
+ switch (Dep.getInt()) {
+ case Data:
+ case Anti:
+ case Output:
+ return Contents.Reg == Other.Contents.Reg;
+ case Order:
+ return Contents.OrdKind == Other.Contents.OrdKind;
+ }
+ llvm_unreachable("Invalid dependency kind!");
+ }
+
+ //// getSUnit - Return the SUnit to which this edge points.
+ inline SUnit *SDep::getSUnit() const { return Dep.getPointer(); }
+
+ //// setSUnit - Assign the SUnit to which this edge points.
+ inline void SDep::setSUnit(SUnit *SU) { Dep.setPointer(SU); }
+
+ /// getKind - Return an enum value representing the kind of the dependence.
+ inline SDep::Kind SDep::getKind() const { return Dep.getInt(); }
+
//===--------------------------------------------------------------------===//
/// SchedulingPriorityQueue - This interface is used to plug different
/// priorities computation algorithms into the list scheduler. It implements
- /// the interface of a standard priority queue, where nodes are inserted in
+ /// the interface of a standard priority queue, where nodes are inserted in
/// arbitrary order and returned in priority order. The computation of the
/// priority and the representation of the queue are totally up to the
/// implementation to decide.
- ///
+ ///
class SchedulingPriorityQueue {
+ virtual void anchor();
+ unsigned CurCycle;
+ bool HasReadyFilter;
public:
+ SchedulingPriorityQueue(bool rf = false):
+ CurCycle(0), HasReadyFilter(rf) {}
virtual ~SchedulingPriorityQueue() {}
-
+
+ virtual bool isBottomUp() const = 0;
+
virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
virtual void addNode(const SUnit *SU) = 0;
virtual void updateNode(const SUnit *SU) = 0;
virtual void releaseState() = 0;
- virtual unsigned size() const = 0;
virtual bool empty() const = 0;
+
+ bool hasReadyFilter() const { return HasReadyFilter; }
+
+ virtual bool tracksRegPressure() const { return false; }
+
+ virtual bool isReady(SUnit *) const {
+ assert(!HasReadyFilter && "The ready filter must override isReady()");
+ return true;
+ }
virtual void push(SUnit *U) = 0;
-
- virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
+
+ void push_all(const std::vector<SUnit *> &Nodes) {
+ for (std::vector<SUnit *>::const_iterator I = Nodes.begin(),
+ E = Nodes.end(); I != E; ++I)
+ push(*I);
+ }
+
virtual SUnit *pop() = 0;
virtual void remove(SUnit *SU) = 0;
- /// ScheduledNode - As each node is scheduled, this method is invoked. This
+ virtual void dump(ScheduleDAG *) const {}
+
+ /// scheduledNode - As each node is scheduled, this method is invoked. This
/// allows the priority function to adjust the priority of related
/// unscheduled nodes, for example.
///
- virtual void ScheduledNode(SUnit *) {}
+ virtual void scheduledNode(SUnit *) {}
+
+ virtual void unscheduledNode(SUnit *) {}
- virtual void UnscheduledNode(SUnit *) {}
+ void setCurCycle(unsigned Cycle) {
+ CurCycle = Cycle;
+ }
+
+ unsigned getCurCycle() const {
+ return CurCycle;
+ }
};
class ScheduleDAG {
public:
- MachineBasicBlock *BB; // The block in which to insert instructions.
- MachineBasicBlock::iterator InsertPos;// The position to insert instructions.
const TargetMachine &TM; // Target processor
const TargetInstrInfo *TII; // Target instruction information
const TargetRegisterInfo *TRI; // Target processor register info
- const TargetLowering *TLI; // Target lowering info
MachineFunction &MF; // Machine function
MachineRegisterInfo &MRI; // Virtual/real register map
- MachineConstantPool *ConstPool; // Target constant pool
- std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
- // represent noop instructions.
std::vector<SUnit> SUnits; // The scheduling units.
SUnit EntrySU; // Special node for the region entry.
SUnit ExitSU; // Special node for the region exit.
+#ifdef NDEBUG
+ static const bool StressSched = false;
+#else
+ bool StressSched;
+#endif
+
explicit ScheduleDAG(MachineFunction &mf);
virtual ~ScheduleDAG();
+ /// clearDAG - clear the DAG state (between regions).
+ void clearDAG();
+
+ /// getInstrDesc - Return the MCInstrDesc of this SUnit.
+ /// Return NULL for SDNodes without a machine opcode.
+ const MCInstrDesc *getInstrDesc(const SUnit *SU) const {
+ if (SU->isInstr()) return &SU->getInstr()->getDesc();
+ return getNodeDesc(SU->getNode());
+ }
+
/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
/// using 'dot'.
///
- void viewGraph();
-
- /// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock
- /// according to the order specified in Sequence.
- ///
- virtual MachineBasicBlock *EmitSchedule() = 0;
-
- void dumpSchedule() const;
+ virtual void viewGraph(const Twine &Name, const Twine &Title);
+ virtual void viewGraph();
virtual void dumpNode(const SUnit *SU) const = 0;
/// of the ScheduleDAG.
virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
+ /// getDAGLabel - Return a label for the region of code covered by the DAG.
+ virtual std::string getDAGName() const = 0;
+
/// addCustomGraphFeatures - Add custom features for a visualization of
/// the ScheduleDAG.
virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
#ifndef NDEBUG
- /// VerifySchedule - Verify that all SUnits were scheduled and that
- /// their state is consistent.
- void VerifySchedule(bool isBottomUp);
+ /// VerifyScheduledDAG - Verify that all SUnits were scheduled and that
+ /// their state is consistent. Return the number of scheduled SUnits.
+ unsigned VerifyScheduledDAG(bool isBottomUp);
#endif
- protected:
- /// Run - perform scheduling.
- ///
- void Run(MachineBasicBlock *bb, MachineBasicBlock::iterator insertPos);
-
- /// BuildSchedGraph - Build SUnits and set up their Preds and Succs
- /// to form the scheduling dependency graph.
- ///
- virtual void BuildSchedGraph() = 0;
-
- /// ComputeLatency - Compute node latency.
- ///
- virtual void ComputeLatency(SUnit *SU) = 0;
-
- /// Schedule - Order nodes according to selected style, filling
- /// in the Sequence member.
- ///
- virtual void Schedule() = 0;
-
- /// ForceUnitLatencies - Return true if all scheduling edges should be given a
- /// latency value of one. The default is to return false; schedulers may
- /// override this as needed.
- virtual bool ForceUnitLatencies() const { return false; }
-
- /// EmitNoop - Emit a noop instruction.
- ///
- void EmitNoop();
-
- void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
-
- void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
-
private:
- /// EmitLiveInCopy - Emit a copy for a live in physical register. If the
- /// physical register has only a single copy use, then coalesced the copy
- /// if possible.
- void EmitLiveInCopy(MachineBasicBlock *MBB,
- MachineBasicBlock::iterator &InsertPos,
- unsigned VirtReg, unsigned PhysReg,
- const TargetRegisterClass *RC,
- DenseMap<MachineInstr*, unsigned> &CopyRegMap);
-
- /// EmitLiveInCopies - If this is the first basic block in the function,
- /// and if it has live ins that need to be copied into vregs, emit the
- /// copies into the top of the block.
- void EmitLiveInCopies(MachineBasicBlock *MBB);
+ // Return the MCInstrDesc of this SDNode or NULL.
+ const MCInstrDesc *getNodeDesc(const SDNode *Node) const;
};
- class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
+ class SUnitIterator : public std::iterator<std::forward_iterator_tag,
+ SUnit, ptrdiff_t> {
SUnit *Node;
unsigned Operand;
}
bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
- const SUnitIterator &operator=(const SUnitIterator &I) {
- assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
- Operand = I.Operand;
- return *this;
- }
-
pointer operator*() const {
return Node->Preds[Operand].getSUnit();
}
class ScheduleDAGTopologicalSort {
/// SUnits - A reference to the ScheduleDAG's SUnits.
std::vector<SUnit> &SUnits;
+ SUnit *ExitSU;
/// Index2Node - Maps topological index to the node number.
std::vector<int> Index2Node;
/// Visited - a set of nodes visited during a DFS traversal.
BitVector Visited;
- /// DFS - make a DFS traversal and mark all nodes affected by the
+ /// DFS - make a DFS traversal and mark all nodes affected by the
/// edge insertion. These nodes will later get new topological indexes
/// by means of the Shift method.
void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
void Allocate(int n, int index);
public:
- explicit ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits);
+ ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits, SUnit *ExitSU);
- /// InitDAGTopologicalSorting - create the initial topological
+ /// InitDAGTopologicalSorting - create the initial topological
/// ordering from the DAG to be scheduled.
void InitDAGTopologicalSorting();
/// IsReachable - Checks if SU is reachable from TargetSU.
bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
- /// WillCreateCycle - Returns true if adding an edge from SU to TargetSU
- /// will create a cycle.
- bool WillCreateCycle(SUnit *SU, SUnit *TargetSU);
+ /// WillCreateCycle - Return true if addPred(TargetSU, SU) creates a cycle.
+ bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
- /// AddPred - Updates the topological ordering to accomodate an edge
+ /// AddPred - Updates the topological ordering to accommodate an edge
/// to be added from SUnit X to SUnit Y.
void AddPred(SUnit *Y, SUnit *X);
- /// RemovePred - Updates the topological ordering to accomodate an
+ /// RemovePred - Updates the topological ordering to accommodate an
/// an edge to be removed from the specified node N from the predecessors
/// of the current node M.
void RemovePred(SUnit *M, SUnit *N);