#define LLVM_CODEGEN_SCHEDULEDAG_H
#include "llvm/CodeGen/SelectionDAG.h"
-
-#include <set>
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/GraphTraits.h"
+#include "llvm/ADT/SmallSet.h"
namespace llvm {
struct InstrStage;
+ struct SUnit;
class MachineConstantPool;
- class MachineDebugInfo;
+ class MachineModuleInfo;
class MachineInstr;
class MRegisterInfo;
class SelectionDAG;
+ class SelectionDAGISel;
class SSARegMap;
class TargetInstrInfo;
class TargetInstrDescriptor;
class TargetMachine;
+ class TargetRegisterClass;
/// HazardRecognizer - This determines whether or not an instruction can be
/// issued this cycle, and whether or not a noop needs to be inserted to handle
enum HazardType {
NoHazard, // This instruction can be emitted at this cycle.
Hazard, // This instruction can't be emitted at this cycle.
- NoopHazard, // This instruction can't be emitted, and needs noops.
+ NoopHazard // This instruction can't be emitted, and needs noops.
};
/// getHazardType - Return the hazard type of emitting this node. There are
virtual void EmitNoop() {
}
};
-
+
+ /// SDep - Scheduling dependency. It keeps track of dependent nodes,
+ /// cost of the depdenency, etc.
+ struct SDep {
+ SUnit *Dep; // Dependent - either a predecessor or a successor.
+ unsigned Reg; // If non-zero, this dep is a phy register dependency.
+ int Cost; // Cost of the dependency.
+ bool isCtrl : 1; // True iff it's a control dependency.
+ bool isSpecial : 1; // True iff it's a special ctrl dep added during sched.
+ SDep(SUnit *d, unsigned r, int t, bool c, bool s)
+ : Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
+ };
+
/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
/// a group of nodes flagged together.
struct SUnit {
SDNode *Node; // Representative node.
- std::vector<SDNode*> FlaggedNodes; // All nodes flagged to Node.
+ SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
+ unsigned InstanceNo; // Instance#. One SDNode can be multiple
+ // SUnit due to cloning.
// Preds/Succs - The SUnits before/after us in the graph. The boolean value
// is true if the edge is a token chain edge, false if it is a value edge.
- std::set<std::pair<SUnit*,bool> > Preds; // All sunit predecessors.
- std::set<std::pair<SUnit*,bool> > Succs; // All sunit successors.
+ SmallVector<SDep, 4> Preds; // All sunit predecessors.
+ SmallVector<SDep, 4> Succs; // All sunit successors.
+ typedef SmallVector<SDep, 4>::iterator pred_iterator;
+ typedef SmallVector<SDep, 4>::iterator succ_iterator;
+ typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
+ typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
+
+ unsigned NodeNum; // Entry # of node in the node vector.
+ unsigned short Latency; // Node latency.
short NumPreds; // # of preds.
short NumSuccs; // # of sucss.
short NumPredsLeft; // # of preds not scheduled.
short NumSuccsLeft; // # of succs not scheduled.
- short NumChainPredsLeft; // # of chain preds not scheduled.
- short NumChainSuccsLeft; // # of chain succs not scheduled.
bool isTwoAddress : 1; // Is a two-address instruction.
- bool isDefNUseOperand : 1; // Is a def&use operand.
+ bool isCommutable : 1; // Is a commutable instruction.
+ bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
bool isPending : 1; // True once pending.
bool isAvailable : 1; // True once available.
bool isScheduled : 1; // True once scheduled.
- unsigned short Latency; // Node latency.
unsigned CycleBound; // Upper/lower cycle to be scheduled at.
unsigned Cycle; // Once scheduled, the cycle of the op.
unsigned Depth; // Node depth;
unsigned Height; // Node height;
- unsigned NodeNum; // Entry # of node in the node vector.
+ const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
+ const TargetRegisterClass *CopySrcRC;
SUnit(SDNode *node, unsigned nodenum)
- : Node(node), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- NumChainPredsLeft(0), NumChainSuccsLeft(0),
- isTwoAddress(false), isDefNUseOperand(false),
+ : Node(node), InstanceNo(0), NodeNum(nodenum), Latency(0),
+ NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
+ isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
isPending(false), isAvailable(false), isScheduled(false),
- Latency(0), CycleBound(0), Cycle(0), Depth(0), Height(0),
- NodeNum(nodenum) {}
+ CycleBound(0), Cycle(0), Depth(0), Height(0),
+ CopyDstRC(NULL), CopySrcRC(NULL) {}
+
+ /// addPred - This adds the specified node as a pred of the current node if
+ /// not already. This returns true if this is a new pred.
+ bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
+ unsigned PhyReg = 0, int Cost = 1) {
+ for (unsigned i = 0, e = Preds.size(); i != e; ++i)
+ if (Preds[i].Dep == N &&
+ Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
+ return false;
+ Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
+ N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
+ if (!isCtrl) {
+ ++NumPreds;
+ ++N->NumSuccs;
+ }
+ if (!N->isScheduled)
+ ++NumPredsLeft;
+ if (!isScheduled)
+ ++N->NumSuccsLeft;
+ return true;
+ }
+
+ bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
+ for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
+ I != E; ++I)
+ if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
+ bool FoundSucc = false;
+ for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
+ EE = N->Succs.end(); II != EE; ++II)
+ if (II->Dep == this &&
+ II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
+ FoundSucc = true;
+ N->Succs.erase(II);
+ break;
+ }
+ assert(FoundSucc && "Mismatching preds / succs lists!");
+ Preds.erase(I);
+ if (!isCtrl) {
+ --NumPreds;
+ --N->NumSuccs;
+ }
+ if (!N->isScheduled)
+ --NumPredsLeft;
+ if (!isScheduled)
+ --N->NumSuccsLeft;
+ return true;
+ }
+ return false;
+ }
+
+ bool isPred(SUnit *N) {
+ for (unsigned i = 0, e = Preds.size(); i != e; ++i)
+ if (Preds[i].Dep == N)
+ return true;
+ return false;
+ }
+
+ bool isSucc(SUnit *N) {
+ for (unsigned i = 0, e = Succs.size(); i != e; ++i)
+ if (Succs[i].Dep == N)
+ return true;
+ return false;
+ }
void dump(const SelectionDAG *G) const;
void dumpAll(const SelectionDAG *G) const;
public:
virtual ~SchedulingPriorityQueue() {}
- virtual void initNodes(const std::vector<SUnit> &SUnits) = 0;
+ virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &SUMap,
+ std::vector<SUnit> &SUnits) = 0;
+ virtual void addNode(const SUnit *SU) = 0;
+ virtual void updateNode(const SUnit *SU) = 0;
virtual void releaseState() = 0;
-
+
+ virtual unsigned size() const = 0;
virtual bool empty() const = 0;
virtual void push(SUnit *U) = 0;
virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
virtual SUnit *pop() = 0;
+ virtual void remove(SUnit *SU) = 0;
+
/// ScheduledNode - As each node is scheduled, this method is invoked. This
/// allows the priority function to adjust the priority of node that have
/// already been emitted.
virtual void ScheduledNode(SUnit *Node) {}
+
+ virtual void UnscheduledNode(SUnit *Node) {}
};
class ScheduleDAG {
public:
-
- // Scheduling heuristics
- enum SchedHeuristics {
- defaultScheduling, // Let the target specify its preference.
- noScheduling, // No scheduling, emit breadth first sequence.
- simpleScheduling, // Two pass, min. critical path, max. utilization.
- simpleNoItinScheduling, // Same as above exact using generic latency.
- listSchedulingBURR, // Bottom-up reg reduction list scheduling.
- listSchedulingTDRR, // Top-down reg reduction list scheduling.
- listSchedulingTD // Top-down list scheduler.
- };
-
SelectionDAG &DAG; // DAG of the current basic block
MachineBasicBlock *BB; // Current basic block
const TargetMachine &TM; // Target processor
const MRegisterInfo *MRI; // Target processor register info
SSARegMap *RegMap; // Virtual/real register map
MachineConstantPool *ConstPool; // Target constant pool
- std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s represent
- // noop instructions.
- std::map<SDNode*, SUnit*> SUnitMap; // SDNode to SUnit mapping (n -> 1).
+ std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
+ // represent noop instructions.
+ DenseMap<SDNode*, std::vector<SUnit*> > SUnitMap;
+ // SDNode to SUnit mapping (n -> n).
std::vector<SUnit> SUnits; // The scheduling units.
+ SmallSet<SDNode*, 16> CommuteSet; // Nodes the should be commuted.
ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm)
virtual ~ScheduleDAG() {}
+ /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
+ /// using 'dot'.
+ ///
+ void viewGraph();
+
/// Run - perform scheduling.
///
MachineBasicBlock *Run();
return &SUnits.back();
}
+ /// Clone - Creates a clone of the specified SUnit. It does not copy the
+ /// predecessors / successors info nor the temporary scheduling states.
+ SUnit *Clone(SUnit *N);
+
/// BuildSchedUnits - Build SUnits from the selection dag that we are input.
/// This SUnit graph is similar to the SelectionDAG, but represents flagged
/// together nodes with a single SUnit.
void BuildSchedUnits();
+ /// ComputeLatency - Compute node latency.
+ ///
+ void ComputeLatency(SUnit *SU);
+
/// CalculateDepths, CalculateHeights - Calculate node depth / height.
///
void CalculateDepths();
void CalculateHeights();
+ /// CountResults - The results of target nodes have register or immediate
+ /// operands first, then an optional chain, and optional flag operands
+ /// (which do not go into the machine instrs.)
+ static unsigned CountResults(SDNode *Node);
+
+ /// CountOperands The inputs to target nodes have any actual inputs first,
+ /// followed by an optional chain operand, then flag operands. Compute the
+ /// number of actual operands that will go into the machine instr.
+ static unsigned CountOperands(SDNode *Node);
+
/// EmitNode - Generate machine code for an node and needed dependencies.
/// VRBaseMap contains, for each already emitted node, the first virtual
/// register number for the results of the node.
///
- void EmitNode(SDNode *Node, std::map<SDNode*, unsigned> &VRBaseMap);
+ void EmitNode(SDNode *Node, unsigned InstNo,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
/// EmitNoop - Emit a noop instruction.
///
void EmitNoop();
+
+ void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
+
+ /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
+ /// implicit physical register output.
+ void EmitCopyFromReg(SDNode *Node, unsigned ResNo, unsigned InstNo,
+ unsigned SrcReg,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
+ void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
+ const TargetInstrDescriptor &II,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
+
void EmitSchedule();
void dumpSchedule() const;
virtual void Schedule() {}
private:
+ /// EmitSubregNode - Generate machine code for subreg nodes.
+ ///
+ void EmitSubregNode(SDNode *Node,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
+
void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
const TargetInstrDescriptor *II,
- std::map<SDNode*, unsigned> &VRBaseMap);
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
};
- ScheduleDAG *createBFS_DAGScheduler(SelectionDAG &DAG, MachineBasicBlock *BB);
-
- /// createSimpleDAGScheduler - This creates a simple two pass instruction
- /// scheduler.
- ScheduleDAG* createSimpleDAGScheduler(bool NoItins, SelectionDAG &DAG,
- MachineBasicBlock *BB);
-
/// createBURRListDAGScheduler - This creates a bottom up register usage
/// reduction list scheduler.
- ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG,
+ ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
MachineBasicBlock *BB);
/// createTDRRListDAGScheduler - This creates a top down register usage
/// reduction list scheduler.
- ScheduleDAG* createTDRRListDAGScheduler(SelectionDAG &DAG,
+ ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
MachineBasicBlock *BB);
/// createTDListDAGScheduler - This creates a top-down list scheduler with
- /// the specified hazard recognizer. This takes ownership of the hazard
- /// recognizer and deletes it when done.
- ScheduleDAG* createTDListDAGScheduler(SelectionDAG &DAG,
- MachineBasicBlock *BB,
- HazardRecognizer *HR);
+ /// a hazard recognizer.
+ ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB);
+
+ /// createDefaultScheduler - This creates an instruction scheduler appropriate
+ /// for the target.
+ ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB);
+
+ class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
+ SUnit *Node;
+ unsigned Operand;
+
+ SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
+ public:
+ bool operator==(const SUnitIterator& x) const {
+ return Operand == x.Operand;
+ }
+ bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
+
+ const SUnitIterator &operator=(const SUnitIterator &I) {
+ assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
+ Operand = I.Operand;
+ return *this;
+ }
+
+ pointer operator*() const {
+ return Node->Preds[Operand].Dep;
+ }
+ pointer operator->() const { return operator*(); }
+
+ SUnitIterator& operator++() { // Preincrement
+ ++Operand;
+ return *this;
+ }
+ SUnitIterator operator++(int) { // Postincrement
+ SUnitIterator tmp = *this; ++*this; return tmp;
+ }
+
+ static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
+ static SUnitIterator end (SUnit *N) {
+ return SUnitIterator(N, N->Preds.size());
+ }
+
+ unsigned getOperand() const { return Operand; }
+ const SUnit *getNode() const { return Node; }
+ bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
+ };
+
+ template <> struct GraphTraits<SUnit*> {
+ typedef SUnit NodeType;
+ typedef SUnitIterator ChildIteratorType;
+ static inline NodeType *getEntryNode(SUnit *N) { return N; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return SUnitIterator::begin(N);
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return SUnitIterator::end(N);
+ }
+ };
+
+ template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
+ typedef std::vector<SUnit>::iterator nodes_iterator;
+ static nodes_iterator nodes_begin(ScheduleDAG *G) {
+ return G->SUnits.begin();
+ }
+ static nodes_iterator nodes_end(ScheduleDAG *G) {
+ return G->SUnits.end();
+ }
+ };
}
#endif