return NId;
}
+ /// @brief Add a node bypassing the cost allocator.
+ /// @param Costs Cost vector ptr for the new node (must be convertible to
+ /// VectorPtr).
+ /// @return Node iterator for the added node.
+ ///
+ /// This method allows for fast addition of a node whose costs don't need
+ /// to be passed through the cost allocator. The most common use case for
+ /// this is when duplicating costs from an existing node (when using a
+ /// pooling allocator). These have already been uniqued, so we can avoid
+ /// re-constructing and re-uniquing them by attaching them directly to the
+ /// new node.
+ template <typename OtherVectorPtrT>
+ NodeId addNodeBypassingCostAllocator(OtherVectorPtrT Costs) {
+ NodeId NId = addConstructedNode(NodeEntry(Costs));
+ if (Solver)
+ Solver->handleAddNode(NId);
+ return NId;
+ }
+
/// @brief Add an edge between the given nodes with the given costs.
/// @param N1Id First node.
/// @param N2Id Second node.
+ /// @param Costs Cost matrix for new edge.
/// @return Edge iterator for the added edge.
template <typename OtherVectorT>
EdgeId addEdge(NodeId N1Id, NodeId N2Id, OtherVectorT Costs) {
return EId;
}
+ /// @brief Add an edge bypassing the cost allocator.
+ /// @param N1Id First node.
+ /// @param N2Id Second node.
+ /// @param Costs Cost matrix for new edge.
+ /// @return Edge iterator for the added edge.
+ ///
+ /// This method allows for fast addition of an edge whose costs don't need
+ /// to be passed through the cost allocator. The most common use case for
+ /// this is when duplicating costs from an existing edge (when using a
+ /// pooling allocator). These have already been uniqued, so we can avoid
+ /// re-constructing and re-uniquing them by attaching them directly to the
+ /// new edge.
+ template <typename OtherMatrixPtrT>
+ NodeId addEdgeBypassingCostAllocator(NodeId N1Id, NodeId N2Id,
+ OtherMatrixPtrT Costs) {
+ assert(getNodeCosts(N1Id).getLength() == Costs->getRows() &&
+ getNodeCosts(N2Id).getLength() == Costs->getCols() &&
+ "Matrix dimensions mismatch.");
+ // Get cost matrix from the problem domain.
+ EdgeId EId = addConstructedEdge(EdgeEntry(N1Id, N2Id, Costs));
+ if (Solver)
+ Solver->handleAddEdge(EId);
+ return EId;
+ }
+
/// @brief Returns true if the graph is empty.
bool empty() const { return NodeIdSet(*this).empty(); }
getNode(NId).Costs = AllocatedCosts;
}
- /// @brief Get a node's cost vector (const version).
+ /// @brief Get a VectorPtr to a node's cost vector. Rarely useful - use
+ /// getNodeCosts where possible.
+ /// @param NId Node id.
+ /// @return VectorPtr to node cost vector.
+ ///
+ /// This method is primarily useful for duplicating costs quickly by
+ /// bypassing the cost allocator. See addNodeBypassingCostAllocator. Prefer
+ /// getNodeCosts when dealing with node cost values.
+ const VectorPtr& getNodeCostsPtr(NodeId NId) const {
+ return getNode(NId).Costs;
+ }
+
+ /// @brief Get a node's cost vector.
/// @param NId Node id.
/// @return Node cost vector.
- const Vector& getNodeCosts(NodeId NId) const { return *getNode(NId).Costs; }
+ const Vector& getNodeCosts(NodeId NId) const {
+ return *getNodeCostsPtr(NId);
+ }
NodeMetadata& getNodeMetadata(NodeId NId) {
return getNode(NId).Metadata;
getEdge(EId).Costs = AllocatedCosts;
}
- /// @brief Get an edge's cost matrix (const version).
+ /// @brief Get a MatrixPtr to a node's cost matrix. Rarely useful - use
+ /// getEdgeCosts where possible.
+ /// @param EId Edge id.
+ /// @return MatrixPtr to edge cost matrix.
+ ///
+ /// This method is primarily useful for duplicating costs quickly by
+ /// bypassing the cost allocator. See addNodeBypassingCostAllocator. Prefer
+ /// getEdgeCosts when dealing with edge cost values.
+ const MatrixPtr& getEdgeCostsPtr(EdgeId EId) const {
+ return getEdge(EId).Costs;
+ }
+
+ /// @brief Get an edge's cost matrix.
/// @param EId Edge id.
/// @return Edge cost matrix.
const Matrix& getEdgeCosts(EdgeId EId) const {
return *getEdge(EId).Costs;
}
- EdgeMetadata& getEdgeMetadata(EdgeId NId) {
- return getEdge(NId).Metadata;
+ EdgeMetadata& getEdgeMetadata(EdgeId EId) {
+ return getEdge(EId).Metadata;
}
- const EdgeMetadata& getEdgeMetadata(EdgeId NId) const {
- return getEdge(NId).Metadata;
+ const EdgeMetadata& getEdgeMetadata(EdgeId EId) const {
+ return getEdge(EId).Metadata;
}
/// @brief Get the first node connected to this edge.