//
//===----------------------------------------------------------------------===//
//
-// This file provides a MachineSchedRegistry for registering alternative machine
-// schedulers. A Target may provide an alternative scheduler implementation by
+// This file provides an interface for customizing the standard MachineScheduler
+// pass. Note that the entire pass may be replaced as follows:
+//
+// <Target>TargetMachine::createPassConfig(PassManagerBase &PM) {
+// PM.substitutePass(&MachineSchedulerID, &CustomSchedulerPassID);
+// ...}
+//
+// The MachineScheduler pass is only responsible for choosing the regions to be
+// scheduled. Targets can override the DAG builder and scheduler without
+// replacing the pass as follows:
+//
+// ScheduleDAGInstrs *<Target>PassConfig::
+// createMachineScheduler(MachineSchedContext *C) {
+// return new CustomMachineScheduler(C);
+// }
+//
+// The default scheduler, ScheduleDAGMI, builds the DAG and drives list
+// scheduling while updating the instruction stream, register pressure, and live
+// intervals. Most targets don't need to override the DAG builder and list
+// schedulier, but subtargets that require custom scheduling heuristics may
+// plugin an alternate MachineSchedStrategy. The strategy is responsible for
+// selecting the highest priority node from the list:
+//
+// ScheduleDAGInstrs *<Target>PassConfig::
+// createMachineScheduler(MachineSchedContext *C) {
+// return new ScheduleDAGMI(C, CustomStrategy(C));
+// }
+//
+// The DAG builder can also be customized in a sense by adding DAG mutations
+// that will run after DAG building and before list scheduling. DAG mutations
+// can adjust dependencies based on target-specific knowledge or add weak edges
+// to aid heuristics:
+//
+// ScheduleDAGInstrs *<Target>PassConfig::
+// createMachineScheduler(MachineSchedContext *C) {
+// ScheduleDAGMI *DAG = new ScheduleDAGMI(C, CustomStrategy(C));
+// DAG->addMutation(new CustomDependencies(DAG->TII, DAG->TRI));
+// return DAG;
+// }
+//
+// A target that supports alternative schedulers can use the
+// MachineSchedRegistry to allow command line selection. This can be done by
// implementing the following boilerplate:
//
// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
// SchedCustomRegistry("custom", "Run my target's custom scheduler",
// createCustomMachineSched);
//
-// Inside <Target>PassConfig:
-// enablePass(MachineSchedulerID);
-// MachineSchedRegistry::setDefault(createCustomMachineSched);
+//
+// Finally, subtargets that don't need to implement custom heuristics but would
+// like to configure the GenericScheduler's policy for a given scheduler region,
+// including scheduling direction and register pressure tracking policy, can do
+// this:
+//
+// void <SubTarget>Subtarget::
+// overrideSchedPolicy(MachineSchedPolicy &Policy,
+// MachineInstr *begin,
+// MachineInstr *end,
+// unsigned NumRegionInstrs) const {
+// Policy.<Flag> = true;
+// }
//
//===----------------------------------------------------------------------===//
-#ifndef MACHINESCHEDULER_H
-#define MACHINESCHEDULER_H
+#ifndef LLVM_CODEGEN_MACHINESCHEDULER_H
+#define LLVM_CODEGEN_MACHINESCHEDULER_H
#include "llvm/CodeGen/MachinePassRegistry.h"
+#include "llvm/CodeGen/RegisterPressure.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
namespace llvm {
+extern cl::opt<bool> ForceTopDown;
+extern cl::opt<bool> ForceBottomUp;
+
class AliasAnalysis;
class LiveIntervals;
class MachineDominatorTree;
class MachineLoopInfo;
-class RegClassInfo;
+class RegisterClassInfo;
class ScheduleDAGInstrs;
+class SchedDFSResult;
/// MachineSchedContext provides enough context from the MachineScheduler pass
/// for the target to instantiate a scheduler.
static MachineSchedRegistry *getList() {
return (MachineSchedRegistry *)Registry.getList();
}
- static ScheduleDAGCtor getDefault() {
- return (ScheduleDAGCtor)Registry.getDefault();
+ static void setListener(MachinePassRegistryListener *L) {
+ Registry.setListener(L);
}
- static void setDefault(ScheduleDAGCtor C) {
- Registry.setDefault((MachinePassCtor)C);
+};
+
+class ScheduleDAGMI;
+
+/// Define a generic scheduling policy for targets that don't provide their own
+/// MachineSchedStrategy. This can be overriden for each scheduling region
+/// before building the DAG.
+struct MachineSchedPolicy {
+ // Allow the scheduler to disable register pressure tracking.
+ bool ShouldTrackPressure;
+
+ // Allow the scheduler to force top-down or bottom-up scheduling. If neither
+ // is true, the scheduler runs in both directions and converges.
+ bool OnlyTopDown;
+ bool OnlyBottomUp;
+
+ MachineSchedPolicy():
+ ShouldTrackPressure(false), OnlyTopDown(false), OnlyBottomUp(false) {}
+};
+
+/// MachineSchedStrategy - Interface to the scheduling algorithm used by
+/// ScheduleDAGMI.
+///
+/// Initialization sequence:
+/// initPolicy -> shouldTrackPressure -> initialize(DAG) -> registerRoots
+class MachineSchedStrategy {
+public:
+ virtual ~MachineSchedStrategy() {}
+
+ /// Optionally override the per-region scheduling policy.
+ virtual void initPolicy(MachineBasicBlock::iterator Begin,
+ MachineBasicBlock::iterator End,
+ unsigned NumRegionInstrs) {}
+
+ /// Check if pressure tracking is needed before building the DAG and
+ /// initializing this strategy. Called after initPolicy.
+ virtual bool shouldTrackPressure() const { return true; }
+
+ /// Initialize the strategy after building the DAG for a new region.
+ virtual void initialize(ScheduleDAGMI *DAG) = 0;
+
+ /// Notify this strategy that all roots have been released (including those
+ /// that depend on EntrySU or ExitSU).
+ virtual void registerRoots() {}
+
+ /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
+ /// schedule the node at the top of the unscheduled region. Otherwise it will
+ /// be scheduled at the bottom.
+ virtual SUnit *pickNode(bool &IsTopNode) = 0;
+
+ /// \brief Scheduler callback to notify that a new subtree is scheduled.
+ virtual void scheduleTree(unsigned SubtreeID) {}
+
+ /// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
+ /// instruction and updated scheduled/remaining flags in the DAG nodes.
+ virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
+
+ /// When all predecessor dependencies have been resolved, free this node for
+ /// top-down scheduling.
+ virtual void releaseTopNode(SUnit *SU) = 0;
+ /// When all successor dependencies have been resolved, free this node for
+ /// bottom-up scheduling.
+ virtual void releaseBottomNode(SUnit *SU) = 0;
+};
+
+/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
+/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
+/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
+///
+/// This is a convenience class that may be used by implementations of
+/// MachineSchedStrategy.
+class ReadyQueue {
+ unsigned ID;
+ std::string Name;
+ std::vector<SUnit*> Queue;
+
+public:
+ ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
+
+ unsigned getID() const { return ID; }
+
+ StringRef getName() const { return Name; }
+
+ // SU is in this queue if it's NodeQueueID is a superset of this ID.
+ bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
+
+ bool empty() const { return Queue.empty(); }
+
+ void clear() { Queue.clear(); }
+
+ unsigned size() const { return Queue.size(); }
+
+ typedef std::vector<SUnit*>::iterator iterator;
+
+ iterator begin() { return Queue.begin(); }
+
+ iterator end() { return Queue.end(); }
+
+ ArrayRef<SUnit*> elements() { return Queue; }
+
+ iterator find(SUnit *SU) {
+ return std::find(Queue.begin(), Queue.end(), SU);
}
- static void setDefault(StringRef Name) {
- Registry.setDefault(Name);
+
+ void push(SUnit *SU) {
+ Queue.push_back(SU);
+ SU->NodeQueueId |= ID;
}
- static void setListener(MachinePassRegistryListener *L) {
- Registry.setListener(L);
+
+ iterator remove(iterator I) {
+ (*I)->NodeQueueId &= ~ID;
+ *I = Queue.back();
+ unsigned idx = I - Queue.begin();
+ Queue.pop_back();
+ return Queue.begin() + idx;
}
+
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
+ void dump();
+#endif
+};
+
+/// Mutate the DAG as a postpass after normal DAG building.
+class ScheduleDAGMutation {
+public:
+ virtual ~ScheduleDAGMutation() {}
+
+ virtual void apply(ScheduleDAGMI *DAG) = 0;
+};
+
+/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules
+/// machine instructions while updating LiveIntervals and tracking regpressure.
+class ScheduleDAGMI : public ScheduleDAGInstrs {
+protected:
+ AliasAnalysis *AA;
+ RegisterClassInfo *RegClassInfo;
+ MachineSchedStrategy *SchedImpl;
+
+ /// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees
+ /// will be empty.
+ SchedDFSResult *DFSResult;
+ BitVector ScheduledTrees;
+
+ /// Topo - A topological ordering for SUnits which permits fast IsReachable
+ /// and similar queries.
+ ScheduleDAGTopologicalSort Topo;
+
+ /// Ordered list of DAG postprocessing steps.
+ std::vector<ScheduleDAGMutation*> Mutations;
+
+ MachineBasicBlock::iterator LiveRegionEnd;
+
+ // Map each SU to its summary of pressure changes. This array is updated for
+ // liveness during bottom-up scheduling. Top-down scheduling may proceed but
+ // has no affect on the pressure diffs.
+ PressureDiffs SUPressureDiffs;
+
+ /// Register pressure in this region computed by initRegPressure.
+ bool ShouldTrackPressure;
+ IntervalPressure RegPressure;
+ RegPressureTracker RPTracker;
+
+ /// List of pressure sets that exceed the target's pressure limit before
+ /// scheduling, listed in increasing set ID order. Each pressure set is paired
+ /// with its max pressure in the currently scheduled regions.
+ std::vector<PressureChange> RegionCriticalPSets;
+
+ /// The top of the unscheduled zone.
+ MachineBasicBlock::iterator CurrentTop;
+ IntervalPressure TopPressure;
+ RegPressureTracker TopRPTracker;
+
+ /// The bottom of the unscheduled zone.
+ MachineBasicBlock::iterator CurrentBottom;
+ IntervalPressure BotPressure;
+ RegPressureTracker BotRPTracker;
+
+ /// Record the next node in a scheduled cluster.
+ const SUnit *NextClusterPred;
+ const SUnit *NextClusterSucc;
+
+#ifndef NDEBUG
+ /// The number of instructions scheduled so far. Used to cut off the
+ /// scheduler at the point determined by misched-cutoff.
+ unsigned NumInstrsScheduled;
+#endif
+
+public:
+ ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S):
+ ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
+ AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S), DFSResult(0),
+ Topo(SUnits, &ExitSU), ShouldTrackPressure(false),
+ RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
+ CurrentBottom(), BotRPTracker(BotPressure),
+ NextClusterPred(NULL), NextClusterSucc(NULL) {
+#ifndef NDEBUG
+ NumInstrsScheduled = 0;
+#endif
+ }
+
+ virtual ~ScheduleDAGMI();
+
+ /// \brief Return true if register pressure tracking is enabled.
+ bool isTrackingPressure() const { return ShouldTrackPressure; }
+
+ /// Add a postprocessing step to the DAG builder.
+ /// Mutations are applied in the order that they are added after normal DAG
+ /// building and before MachineSchedStrategy initialization.
+ ///
+ /// ScheduleDAGMI takes ownership of the Mutation object.
+ void addMutation(ScheduleDAGMutation *Mutation) {
+ Mutations.push_back(Mutation);
+ }
+
+ /// \brief True if an edge can be added from PredSU to SuccSU without creating
+ /// a cycle.
+ bool canAddEdge(SUnit *SuccSU, SUnit *PredSU);
+
+ /// \brief Add a DAG edge to the given SU with the given predecessor
+ /// dependence data.
+ ///
+ /// \returns true if the edge may be added without creating a cycle OR if an
+ /// equivalent edge already existed (false indicates failure).
+ bool addEdge(SUnit *SuccSU, const SDep &PredDep);
+
+ MachineBasicBlock::iterator top() const { return CurrentTop; }
+ MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
+
+ /// Implement the ScheduleDAGInstrs interface for handling the next scheduling
+ /// region. This covers all instructions in a block, while schedule() may only
+ /// cover a subset.
+ void enterRegion(MachineBasicBlock *bb,
+ MachineBasicBlock::iterator begin,
+ MachineBasicBlock::iterator end,
+ unsigned regioninstrs) LLVM_OVERRIDE;
+
+ /// Implement ScheduleDAGInstrs interface for scheduling a sequence of
+ /// reorderable instructions.
+ virtual void schedule();
+
+ /// Change the position of an instruction within the basic block and update
+ /// live ranges and region boundary iterators.
+ void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
+
+ /// Get current register pressure for the top scheduled instructions.
+ const IntervalPressure &getTopPressure() const { return TopPressure; }
+ const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
+
+ /// Get current register pressure for the bottom scheduled instructions.
+ const IntervalPressure &getBotPressure() const { return BotPressure; }
+ const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
+
+ /// Get register pressure for the entire scheduling region before scheduling.
+ const IntervalPressure &getRegPressure() const { return RegPressure; }
+
+ const std::vector<PressureChange> &getRegionCriticalPSets() const {
+ return RegionCriticalPSets;
+ }
+
+ PressureDiff &getPressureDiff(const SUnit *SU) {
+ return SUPressureDiffs[SU->NodeNum];
+ }
+
+ const SUnit *getNextClusterPred() const { return NextClusterPred; }
+
+ const SUnit *getNextClusterSucc() const { return NextClusterSucc; }
+
+ /// Compute a DFSResult after DAG building is complete, and before any
+ /// queue comparisons.
+ void computeDFSResult();
+
+ /// Return a non-null DFS result if the scheduling strategy initialized it.
+ const SchedDFSResult *getDFSResult() const { return DFSResult; }
+
+ BitVector &getScheduledTrees() { return ScheduledTrees; }
+
+ /// Compute the cyclic critical path through the DAG.
+ unsigned computeCyclicCriticalPath();
+
+ void viewGraph(const Twine &Name, const Twine &Title) LLVM_OVERRIDE;
+ void viewGraph() LLVM_OVERRIDE;
+
+protected:
+ // Top-Level entry points for the schedule() driver...
+
+ /// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
+ /// enabled. This sets up three trackers. RPTracker will cover the entire DAG
+ /// region, TopTracker and BottomTracker will be initialized to the top and
+ /// bottom of the DAG region without covereing any unscheduled instruction.
+ void buildDAGWithRegPressure();
+
+ /// Apply each ScheduleDAGMutation step in order. This allows different
+ /// instances of ScheduleDAGMI to perform custom DAG postprocessing.
+ void postprocessDAG();
+
+ /// Release ExitSU predecessors and setup scheduler queues.
+ void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
+
+ /// Move an instruction and update register pressure.
+ void scheduleMI(SUnit *SU, bool IsTopNode);
+
+ /// Update scheduler DAG and queues after scheduling an instruction.
+ void updateQueues(SUnit *SU, bool IsTopNode);
+
+ /// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
+ void placeDebugValues();
+
+ /// \brief dump the scheduled Sequence.
+ void dumpSchedule() const;
+
+ // Lesser helpers...
+
+ void initRegPressure();
+
+ void updatePressureDiffs(ArrayRef<unsigned> LiveUses);
+
+ void updateScheduledPressure(const SUnit *SU,
+ const std::vector<unsigned> &NewMaxPressure);
+
+ bool checkSchedLimit();
+
+ void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots,
+ SmallVectorImpl<SUnit*> &BotRoots);
+
+ void releaseSucc(SUnit *SU, SDep *SuccEdge);
+ void releaseSuccessors(SUnit *SU);
+ void releasePred(SUnit *SU, SDep *PredEdge);
+ void releasePredecessors(SUnit *SU);
};
} // namespace llvm