/// Each element in this list contains the register class of the vreg and the
/// start of the use/def list for the register.
std::vector<std::pair<const TargetRegisterClass*, MachineOperand*> > VRegInfo;
+
+ /// RegClassVRegMap - This vector acts as a map from TargetRegisterClass to
+ /// virtual registers. For each target register class, it keeps a list of
+ /// virtual registers belonging to the class.
+ std::vector<std::vector<unsigned> > RegClass2VRegMap;
/// PhysRegUseDefLists - This is an array of the head of the use/def list for
/// physical registers.
}
static reg_iterator reg_end() { return reg_iterator(0); }
+ /// reg_empty - Return true if there are no instructions using or defining the
+ /// specified register (it may be live-in).
+ bool reg_empty(unsigned RegNo) const { return reg_begin(RegNo) == reg_end(); }
+
/// def_iterator/def_begin/def_end - Walk all defs of the specified register.
typedef defusechain_iterator<false,true> def_iterator;
def_iterator def_begin(unsigned RegNo) const {
}
static def_iterator def_end() { return def_iterator(0); }
+ /// def_empty - Return true if there are no instructions defining the
+ /// specified register (it may be live-in).
+ bool def_empty(unsigned RegNo) const { return def_begin(RegNo) == def_end(); }
+
/// use_iterator/use_begin/use_end - Walk all uses of the specified register.
typedef defusechain_iterator<true,false> use_iterator;
use_iterator use_begin(unsigned RegNo) const {
//===--------------------------------------------------------------------===//
/// getRegClass - Return the register class of the specified virtual register.
+ ///
const TargetRegisterClass *getRegClass(unsigned Reg) const {
Reg -= TargetRegisterInfo::FirstVirtualRegister;
assert(Reg < VRegInfo.size() && "Invalid vreg!");
}
/// setRegClass - Set the register class of the specified virtual register.
+ ///
void setRegClass(unsigned Reg, const TargetRegisterClass *RC) {
+ unsigned VR = Reg;
Reg -= TargetRegisterInfo::FirstVirtualRegister;
assert(Reg < VRegInfo.size() && "Invalid vreg!");
+ const TargetRegisterClass *OldRC = VRegInfo[Reg].first;
VRegInfo[Reg].first = RC;
+
+ // Remove from old register class's vregs list. This may be slow but
+ // fortunately this operation is rarely needed.
+ std::vector<unsigned> &VRegs = RegClass2VRegMap[OldRC->getID()];
+ std::vector<unsigned>::iterator I=std::find(VRegs.begin(), VRegs.end(), VR);
+ VRegs.erase(I);
+
+ // Add to new register class's vregs list.
+ RegClass2VRegMap[RC->getID()].push_back(VR);
}
/// createVirtualRegister - Create and return a new virtual register in the
/// function with the specified register class.
///
- unsigned createVirtualRegister(const TargetRegisterClass *RegClass) {
- assert(RegClass && "Cannot create register without RegClass!");
- // Add a reg, but keep track of whether the vector reallocated or not.
- void *ArrayBase = VRegInfo.empty() ? 0 : &VRegInfo[0];
- VRegInfo.push_back(std::make_pair(RegClass, (MachineOperand*)0));
-
- if (&VRegInfo[0] == ArrayBase || VRegInfo.size() == 1)
- return getLastVirtReg();
-
- // Otherwise, the vector reallocated, handle this now.
- HandleVRegListReallocation();
- return getLastVirtReg();
- }
+ unsigned createVirtualRegister(const TargetRegisterClass *RegClass);
/// getLastVirtReg - Return the highest currently assigned virtual register.
///
unsigned getLastVirtReg() const {
return (unsigned)VRegInfo.size()+TargetRegisterInfo::FirstVirtualRegister-1;
}
-
+
+ /// getRegClassVirtRegs - Return the list of virtual registers of the given
+ /// target register class.
+ std::vector<unsigned> &getRegClassVirtRegs(const TargetRegisterClass *RC) {
+ return RegClass2VRegMap[RC->getID()];
+ }
//===--------------------------------------------------------------------===//
// Physical Register Use Info
liveout_iterator liveout_begin() const { return LiveOuts.begin(); }
liveout_iterator liveout_end() const { return LiveOuts.end(); }
bool liveout_empty() const { return LiveOuts.empty(); }
+
+ bool isLiveIn(unsigned Reg) const {
+ for (livein_iterator I = livein_begin(), E = livein_end(); I != E; ++I)
+ if (I->first == Reg || I->second == Reg)
+ return true;
+ return false;
+ }
+
private:
void HandleVRegListReallocation();