#define LLVM_CODEGEN_MACHINEFUNCTION_H
#include "llvm/ADT/ilist.h"
-#include "llvm/CodeGen/DebugLoc.h"
+#include "llvm/Support/DebugLoc.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/Annotation.h"
#include "llvm/Support/Allocator.h"
class MachineConstantPool;
class MachineJumpTableInfo;
class TargetMachine;
+class TargetRegisterClass;
template <>
struct ilist_traits<MachineBasicBlock>
: public ilist_default_traits<MachineBasicBlock> {
- mutable MachineBasicBlock Sentinel;
+ mutable ilist_node<MachineBasicBlock> Sentinel;
public:
- MachineBasicBlock *createSentinel() const { return &Sentinel; }
+ MachineBasicBlock *createSentinel() const {
+ return static_cast<MachineBasicBlock*>(&Sentinel);
+ }
void destroySentinel(MachineBasicBlock *) const {}
+ MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
+ MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
+ return createSentinel();
+ }
+ static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
+
void addNodeToList(MachineBasicBlock* MBB);
void removeNodeFromList(MachineBasicBlock* MBB);
void deleteNode(MachineBasicBlock *MBB);
typedef ilist<MachineBasicBlock> BasicBlockListType;
BasicBlockListType BasicBlocks;
+ // Default debug location. Used to print out the debug label at the beginning
+ // of a function.
+ DebugLoc DefaultDebugLoc;
+
// Tracks debug locations.
DebugLocTracker DebugLocInfo;
+ // The alignment of the function.
+ unsigned Alignment;
+
public:
MachineFunction(const Function *Fn, const TargetMachine &TM);
~MachineFunction();
MachineConstantPool *getConstantPool() { return ConstantPool; }
const MachineConstantPool *getConstantPool() const { return ConstantPool; }
+ /// getAlignment - Return the alignment of the function.
+ ///
+ unsigned getAlignment() const { return Alignment; }
+
+ /// setAlignment - Set the alignment of the function.
+ ///
+ void setAlignment(unsigned A) { Alignment = A; }
+
/// MachineFunctionInfo - Keep track of various per-function pieces of
/// information for backends that would like to do so.
///
/// basic block can be found by using the MBB::getBlockNumber method, this
/// method provides the inverse mapping.
///
- MachineBasicBlock *getBlockNumbered(unsigned N) {
+ MachineBasicBlock *getBlockNumbered(unsigned N) const {
assert(N < MBBNumbering.size() && "Illegal block number");
assert(MBBNumbering[N] && "Block was removed from the machine function!");
return MBBNumbering[N];
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
+ /// addLiveIn - Add the specified physical register as a live-in value and
+ /// create a corresponding virtual register for it.
+ unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
+
//===--------------------------------------------------------------------===//
// BasicBlock accessor functions.
//
/// of `new MachineInstr'.
///
MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
+ DebugLoc DL,
bool NoImp = false);
/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
// Debug location.
//
- /// lookUpDebugLocId - Look up the DebugLocTuple index with the given
- /// source file, line, and column. It may add a new filename and / or
- /// a new DebugLocTuple.
- unsigned lookUpDebugLocId(unsigned Src, unsigned Line, unsigned Col);
+ /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
+ /// source file, line, and column. If none currently exists, create a new
+ /// DebugLocTuple, and insert it into the DebugIdMap.
+ unsigned getOrCreateDebugLocID(GlobalVariable *CompileUnit,
+ unsigned Line, unsigned Col);
+
+ /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
+ DebugLocTuple getDebugLocTuple(DebugLoc DL) const;
+
+ /// getDefaultDebugLoc - Get the default debug location for the machine
+ /// function.
+ DebugLoc getDefaultDebugLoc() const { return DefaultDebugLoc; }
+
+ /// setDefaultDebugLoc - Get the default debug location for the machine
+ /// function.
+ void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
};
//===--------------------------------------------------------------------===//
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
typedef MachineFunction::const_iterator nodes_iterator;
- static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
- static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); }
+ static nodes_iterator nodes_begin(const MachineFunction *F) {
+ return F->begin();
+ }
+ static nodes_iterator nodes_end (const MachineFunction *F) {
+ return F->end();
+ }
};