#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
-#include "llvm/ADT/ilist.h"
-#include "llvm/CodeGen/DebugLoc.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
-#include "llvm/Support/Annotation.h"
+#include "llvm/ADT/ilist.h"
+#include "llvm/Support/DebugLoc.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Recycler.h"
+#include <map>
namespace llvm {
virtual ~MachineFunctionInfo() {}
};
-class MachineFunction : private Annotation {
- const Function *Fn;
+class MachineFunction {
+ Function *Fn;
const TargetMachine &Target;
// RegInfo - Information about each register in use in the function.
// Tracks debug locations.
DebugLocTracker DebugLocInfo;
+ // The alignment of the function.
+ unsigned Alignment;
+
public:
- MachineFunction(const Function *Fn, const TargetMachine &TM);
+ MachineFunction(Function *Fn, const TargetMachine &TM);
~MachineFunction();
/// getFunction - Return the LLVM function that this machine code represents
///
- const Function *getFunction() const { return Fn; }
+ Function *getFunction() const { return Fn; }
/// getTarget - Return the target machine this machine code is compiled with
///
MachineConstantPool *getConstantPool() { return ConstantPool; }
const MachineConstantPool *getConstantPool() const { return ConstantPool; }
+ /// getAlignment - Return the alignment (log2, not bytes) of the function.
+ ///
+ unsigned getAlignment() const { return Alignment; }
+
+ /// setAlignment - Set the alignment (log2, not bytes) of the function.
+ ///
+ void setAlignment(unsigned A) { Alignment = A; }
+
/// MachineFunctionInfo - Keep track of various per-function pieces of
/// information for backends that would like to do so.
///
/// print - Print out the MachineFunction in a format suitable for debugging
/// to the specified stream.
///
- void print(std::ostream &OS) const;
- void print(std::ostream *OS) const { if (OS) print(*OS); }
+ void print(raw_ostream &OS) const;
/// viewCFG - This function is meant for use from the debugger. You can just
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
///
void dump() const;
- /// construct - Allocate and initialize a MachineFunction for a given Function
- /// and Target
- ///
- static MachineFunction& construct(const Function *F, const TargetMachine &TM);
-
- /// destruct - Destroy the MachineFunction corresponding to a given Function
- ///
- static void destruct(const Function *F);
-
- /// get - Return a handle to a MachineFunction corresponding to the given
- /// Function. This should not be called before "construct()" for a given
- /// Function.
- ///
- static MachineFunction& get(const Function *F);
-
// Provide accessors for the MachineBasicBlock list...
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
/// setDefaultDebugLoc - Get the default debug location for the machine
/// function.
void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
+
+ /// getDebugLocInfo - Get the debug info location tracker.
+ DebugLocTracker &getDebugLocInfo() { return DebugLocInfo; }
};
//===--------------------------------------------------------------------===//