class Function;
class TargetMachine;
-class FunctionPass;
class SSARegMap;
class MachineFunctionInfo;
class MachineFrameInfo;
class MachineConstantPool;
-FunctionPass *createMachineCodeConstructionPass(TargetMachine &TM);
-FunctionPass *createMachineCodeDestructionPass();
-FunctionPass *createMachineFunctionPrinterPass();
-
class MachineFunction : private Annotation {
const Function *Fn;
const TargetMachine &Target;
// get() -- Returns a handle to the object.
// This should not be called before "construct()"
// for a given Method.
- // destruct() -- Destroy the MachineFunction object
//
static MachineFunction& construct(const Function *F, const TargetMachine &TM);
static void destruct(const Function *F);