#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
#include "llvm/ADT/SmallVector.h"
-//#include "llvm/ADT/IndexedMap.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
#include <vector>
namespace llvm {
class raw_ostream;
-class TargetData;
+class DataLayout;
class TargetRegisterClass;
class Type;
class MachineFunction;
class MachineBasicBlock;
-class TargetFrameInfo;
+class TargetFrameLowering;
+class TargetMachine;
class BitVector;
+class Value;
+class AllocaInst;
/// The CalleeSavedInfo class tracks the information need to locate where a
/// callee saved register is in the current frame.
// cannot alias any other memory objects.
bool isSpillSlot;
- // MayNeedSP - If true the stack object triggered the creation of the stack
- // protector. We should allocate this object right after the stack
- // protector.
- bool MayNeedSP;
+ /// Alloca - If this stack object is originated from an Alloca instruction
+ /// this value saves the original IR allocation. Can be NULL.
+ const AllocaInst *Alloca;
// PreAllocated - If true, the object was mapped into the local frame
// block and doesn't need additional handling for allocation beyond that.
bool PreAllocated;
StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
- bool isSS, bool NSP)
+ bool isSS, const AllocaInst *Val)
: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
- isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {}
+ isSpillSlot(isSS), Alloca(Val), PreAllocated(false) {}
};
+ const TargetMachine &TM;
+
/// Objects - The list of stack objects allocated...
///
std::vector<StackObject> Objects;
/// to builtin \@llvm.returnaddress.
bool ReturnAddressTaken;
+ /// HasStackMap - This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.experimental.stackmap.
+ bool HasStackMap;
+
+ /// HasPatchPoint - This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.experimental.patchpoint.
+ bool HasPatchPoint;
+
/// StackSize - The prolog/epilog code inserter calculates the final stack
/// offsets for all of the fixed size objects, updating the Objects list
/// above. It then updates StackSize to contain the number of bytes that need
/// StackProtectorIdx - The frame index for the stack protector.
int StackProtectorIdx;
+ /// FunctionContextIdx - The frame index for the function context. Used for
+ /// SjLj exceptions.
+ int FunctionContextIdx;
+
/// MaxCallFrameSize - This contains the size of the largest call frame if the
/// target uses frame setup/destroy pseudo instructions (as defined in the
/// TargetFrameInfo class). This information is important for frame pointer
/// CSIValid - Has CSInfo been set yet?
bool CSIValid;
- /// SpillObjects - A vector indicating which frame indices refer to
- /// spill slots.
- SmallVector<bool, 8> SpillObjects;
-
- /// TargetFrameInfo - Target information about frame layout.
- ///
- const TargetFrameInfo &TFI;
-
/// LocalFrameObjects - References to frame indices which are mapped
/// into the local frame allocation block. <FrameIdx, LocalOffset>
SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
/// just allocate them normally.
bool UseLocalStackAllocationBlock;
+ /// Whether the "realign-stack" option is on.
+ bool RealignOption;
+
+ /// True if the function includes inline assembly that adjusts the stack
+ /// pointer.
+ bool HasInlineAsmWithSPAdjust;
+
+ const TargetFrameLowering *getFrameLowering() const;
public:
- explicit MachineFrameInfo(const TargetFrameInfo &tfi) : TFI(tfi) {
+ explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
+ : TM(TM), RealignOption(RealignOpt) {
StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
HasVarSizedObjects = false;
FrameAddressTaken = false;
ReturnAddressTaken = false;
+ HasStackMap = false;
+ HasPatchPoint = false;
AdjustsStack = false;
HasCalls = false;
StackProtectorIdx = -1;
+ FunctionContextIdx = -1;
MaxCallFrameSize = 0;
CSIValid = false;
LocalFrameSize = 0;
LocalFrameMaxAlign = 0;
UseLocalStackAllocationBlock = false;
+ HasInlineAsmWithSPAdjust = false;
}
/// hasStackObjects - Return true if there are any stack objects in this
int getStackProtectorIndex() const { return StackProtectorIdx; }
void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
+ /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
+ /// function context object. This object is used for SjLj exceptions.
+ int getFunctionContextIndex() const { return FunctionContextIdx; }
+ void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
+
/// isFrameAddressTaken - This method may be called any time after instruction
/// selection is complete to determine if there is a call to
/// \@llvm.frameaddress in this function.
bool isReturnAddressTaken() const { return ReturnAddressTaken; }
void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
+ /// hasStackMap - This method may be called any time after instruction
+ /// selection is complete to determine if there is a call to builtin
+ /// \@llvm.experimental.stackmap.
+ bool hasStackMap() const { return HasStackMap; }
+ void setHasStackMap(bool s = true) { HasStackMap = s; }
+
+ /// hasPatchPoint - This method may be called any time after instruction
+ /// selection is complete to determine if there is a call to builtin
+ /// \@llvm.experimental.patchpoint.
+ bool hasPatchPoint() const { return HasPatchPoint; }
+ void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
+
/// getObjectIndexBegin - Return the minimum frame object index.
///
int getObjectIndexBegin() const { return -NumFixedObjects; }
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
- MaxAlignment = std::max(MaxAlignment, Align);
+ ensureMaxAlignment(Align);
}
- /// NeedsStackProtector - Returns true if the object may need stack
- /// protectors.
- bool MayNeedStackProtector(int ObjectIdx) const {
+ /// getObjectAllocation - Return the underlying Alloca of the specified
+ /// stack object if it exists. Returns 0 if none exists.
+ const AllocaInst* getObjectAllocation(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
+ return Objects[ObjectIdx+NumFixedObjects].Alloca;
}
/// getObjectOffset - Return the assigned stack offset of the specified object
///
void setStackSize(uint64_t Size) { StackSize = Size; }
+ /// Estimate and return the size of the stack frame.
+ unsigned estimateStackSize(const MachineFunction &MF) const;
+
/// getOffsetAdjustment - Return the correction for frame offsets.
///
int getOffsetAdjustment() const { return OffsetAdjustment; }
///
unsigned getMaxAlignment() const { return MaxAlignment; }
- /// setMaxAlignment - Set the preferred alignment.
- ///
- void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
+ /// ensureMaxAlignment - Make sure the function is at least Align bytes
+ /// aligned.
+ void ensureMaxAlignment(unsigned Align);
/// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
/// when calling another function. This is only valid during and after
bool hasCalls() const { return HasCalls; }
void setHasCalls(bool V) { HasCalls = V; }
+ /// Returns true if the function contains any stack-adjusting inline assembly.
+ bool hasInlineAsmWithSPAdjust() const { return HasInlineAsmWithSPAdjust; }
+ void setHasInlineAsmWithSPAdjust(bool B) { HasInlineAsmWithSPAdjust = B; }
+
/// getMaxCallFrameSize - Return the maximum size of a call frame that must be
/// allocated for an outgoing function call. This is only available if
/// CallFrameSetup/Destroy pseudo instructions are used by the target, and
bool isSpillSlotObjectIndex(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
+ return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
}
/// isDeadObjectIndex - Returns true if the specified index corresponds to
/// a nonnegative identifier to represent it.
///
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
- bool MayNeedSP = false) {
- assert(Size != 0 && "Cannot allocate zero size stack objects!");
- Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP));
- int Index = (int)Objects.size() - NumFixedObjects - 1;
- assert(Index >= 0 && "Bad frame index!");
- MaxAlignment = std::max(MaxAlignment, Alignment);
- return Index;
- }
+ const AllocaInst *Alloca = 0);
/// CreateSpillStackObject - Create a new statically sized stack object that
/// represents a spill slot, returning a nonnegative identifier to represent
/// it.
///
- int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
- CreateStackObject(Size, Alignment, true, false);
- int Index = (int)Objects.size() - NumFixedObjects - 1;
- MaxAlignment = std::max(MaxAlignment, Alignment);
- return Index;
- }
+ int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
/// RemoveStackObject - Remove or mark dead a statically sized stack object.
///
/// variable sized object is created, whether or not the index returned is
/// actually used.
///
- int CreateVariableSizedObject(unsigned Alignment) {
- HasVarSizedObjects = true;
- Objects.push_back(StackObject(0, Alignment, 0, false, false, true));
- MaxAlignment = std::max(MaxAlignment, Alignment);
- return (int)Objects.size()-NumFixedObjects-1;
- }
+ int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
/// getCalleeSavedInfo - Returns a reference to call saved info vector for the
/// current function.