/// on the stack. Returns an index with a negative value.
int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
- /// Allocates memory at a fixed, target-specific offset from the frame
- /// pointer. Marks the function as having its frame address taken.
- int CreateFrameAllocation(uint64_t Size);
-
/// isFixedObjectIndex - Returns true if the specified index corresponds to a
/// fixed stack object.
bool isFixedObjectIndex(int ObjectIdx) const {