#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include <cassert>
+#include <climits>
#include <vector>
namespace llvm {
/// getType - get type of this MachineConstantPoolValue.
///
- inline const Type *getType() const { return Ty; }
+ const Type *getType() const { return Ty; }
+
+ /// getRelocationInfo - This method classifies the entry according to
+ /// whether or not it may generate a relocation entry. This must be
+ /// conservative, so if it might codegen to a relocatable entry, it should say
+ /// so. The return values are the same as Constant::getRelocationInfo().
+ virtual unsigned getRelocationInfo() const = 0;
+
virtual int getExistingMachineCPValue(MachineConstantPool *CP,
unsigned Alignment) = 0;
MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
: Alignment(A) {
Val.MachineCPVal = V;
- Alignment |= 1 << (sizeof(unsigned)*8-1);
+ Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
}
bool isMachineConstantPoolEntry() const {
}
int getAlignment() const {
- return Alignment & ~(1 << (sizeof(unsigned)*8-1));
+ return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
}
const Type *getType() const;
+
+ /// getRelocationInfo - This method classifies the entry according to
+ /// whether or not it may generate a relocation entry. This must be
+ /// conservative, so if it might codegen to a relocatable entry, it should say
+ /// so. The return values are:
+ ///
+ /// 0: This constant pool entry is guaranteed to never have a relocation
+ /// applied to it (because it holds a simple constant like '4').
+ /// 1: This entry has relocations, but the entries are guaranteed to be
+ /// resolvable by the static linker, so the dynamic linker will never see
+ /// them.
+ /// 2: This entry may have arbitrary relocations.
+ unsigned getRelocationInfo() const;
};
/// The MachineConstantPool class keeps track of constants referenced by a