MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
: Alignment(A) {
Val.MachineCPVal = V;
- Alignment |= 1 << (sizeof(unsigned)*CHAR_BIT-1);
+ Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
}
bool isMachineConstantPoolEntry() const {