#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/ADT/GraphTraits.h"
+#include "llvm/Support/DataTypes.h"
+#include <functional>
namespace llvm {
+class Pass;
class BasicBlock;
class MachineFunction;
+class MCSymbol;
+class SlotIndexes;
+class StringRef;
class raw_ostream;
+class MachineBranchProbabilityInfo;
template <>
struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
const BasicBlock *BB;
int Number;
MachineFunction *xParent;
-
+
/// Predecessors/Successors - Keep track of the predecessor / successor
/// basicblocks.
std::vector<MachineBasicBlock *> Predecessors;
std::vector<MachineBasicBlock *> Successors;
+
+ /// Weights - Keep track of the weights to the successors. This vector
+ /// has the same order as Successors, or it is empty if we don't use it
+ /// (disable optimization).
+ std::vector<uint32_t> Weights;
+ typedef std::vector<uint32_t>::iterator weight_iterator;
+
/// LiveIns - Keep track of the physical registers that are livein of
/// the basicblock.
std::vector<unsigned> LiveIns;
// Iteration support for live in sets. These sets are kept in sorted
// order by their register number.
- typedef std::vector<unsigned>::iterator livein_iterator;
- typedef std::vector<unsigned>::const_iterator const_livein_iterator;
- livein_iterator livein_begin() { return LiveIns.begin(); }
- const_livein_iterator livein_begin() const { return LiveIns.begin(); }
- livein_iterator livein_end() { return LiveIns.end(); }
- const_livein_iterator livein_end() const { return LiveIns.end(); }
+ typedef std::vector<unsigned>::const_iterator livein_iterator;
+ livein_iterator livein_begin() const { return LiveIns.begin(); }
+ livein_iterator livein_end() const { return LiveIns.end(); }
bool livein_empty() const { return LiveIns.empty(); }
/// getAlignment - Return alignment of the basic block.
/// this basic block is entered via an exception handler.
void setIsLandingPad() { IsLandingPad = true; }
+ /// getLandingPadSuccessor - If this block has a successor that is a landing
+ /// pad, return it. Otherwise return NULL.
+ const MachineBasicBlock *getLandingPadSuccessor() const;
+
// Code Layout methods.
/// moveBefore/moveAfter - move 'this' block before or after the specified
void updateTerminator();
// Machine-CFG mutators
-
+
/// addSuccessor - Add succ as a successor of this MachineBasicBlock.
- /// The Predecessors list of succ is automatically updated.
+ /// The Predecessors list of succ is automatically updated. WEIGHT
+ /// parameter is stored in Weights list and it may be used by
+ /// MachineBranchProbabilityInfo analysis to calculate branch probability.
///
- void addSuccessor(MachineBasicBlock *succ);
+ void addSuccessor(MachineBasicBlock *succ, uint32_t weight = 0);
/// removeSuccessor - Remove successor from the successors list of this
/// MachineBasicBlock. The Predecessors list of succ is automatically updated.
/// updated. Return the iterator to the element after the one removed.
///
succ_iterator removeSuccessor(succ_iterator I);
-
+
+ /// replaceSuccessor - Replace successor OLD with NEW and update weight info.
+ ///
+ void replaceSuccessor(MachineBasicBlock *Old, MachineBasicBlock *New);
+
+
/// transferSuccessors - Transfers all the successors from MBB to this
/// machine basic block (i.e., copies all the successors fromMBB and
/// remove all the successors from fromMBB).
void transferSuccessors(MachineBasicBlock *fromMBB);
+
+ /// transferSuccessorsAndUpdatePHIs - Transfers all the successors, as
+ /// in transferSuccessors, and update PHI operands in the successor blocks
+ /// which refer to fromMBB to refer to this.
+ void transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB);
/// isSuccessor - Return true if the specified MBB is a successor of this
/// block.
/// branch to do so (e.g., a table jump). True is a conservative answer.
bool canFallThrough();
+ /// Returns a pointer to the first instructon in this block that is not a
+ /// PHINode instruction. When adding instruction to the beginning of the
+ /// basic block, they should be added before the returned value, not before
+ /// the first instruction, which might be PHI.
+ /// Returns end() is there's no non-PHI instruction.
+ iterator getFirstNonPHI();
+
+ /// SkipPHIsAndLabels - Return the first instruction in MBB after I that is
+ /// not a PHI or a label. This is the correct point to insert copies at the
+ /// beginning of a basic block.
+ iterator SkipPHIsAndLabels(iterator I);
+
/// getFirstTerminator - returns an iterator to the first terminator
/// instruction of this basic block. If a terminator does not exist,
/// it returns end()
iterator getFirstTerminator();
- /// isOnlyReachableViaFallthough - Return true if this basic block has
- /// exactly one predecessor and the control transfer mechanism between
- /// the predecessor and this block is a fall-through.
- bool isOnlyReachableByFallthrough() const;
+ const_iterator getFirstTerminator() const {
+ return const_cast<MachineBasicBlock*>(this)->getFirstTerminator();
+ }
+
+ /// getLastNonDebugInstr - returns an iterator to the last non-debug
+ /// instruction in the basic block, or end()
+ iterator getLastNonDebugInstr();
+
+ const_iterator getLastNonDebugInstr() const {
+ return const_cast<MachineBasicBlock*>(this)->getLastNonDebugInstr();
+ }
+
+ /// SplitCriticalEdge - Split the critical edge from this block to the
+ /// given successor block, and return the newly created block, or null
+ /// if splitting is not possible.
+ ///
+ /// This function updates LiveVariables, MachineDominatorTree, and
+ /// MachineLoopInfo, as applicable.
+ MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P);
void pop_front() { Insts.pop_front(); }
void pop_back() { Insts.pop_back(); }
template<typename IT>
void insert(iterator I, IT S, IT E) { Insts.insert(I, S, E); }
iterator insert(iterator I, MachineInstr *M) { return Insts.insert(I, M); }
+ iterator insertAfter(iterator I, MachineInstr *M) {
+ return Insts.insertAfter(I, M);
+ }
// erase - Remove the specified element or range from the instruction list.
// These functions delete any instructions removed.
bool isCond);
/// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping
- /// any DEBUG_VALUE instructions. Return UnknownLoc if there is none.
+ /// any DBG_VALUE instructions. Return UnknownLoc if there is none.
DebugLoc findDebugLoc(MachineBasicBlock::iterator &MBBI);
// Debugging methods.
void dump() const;
- void print(raw_ostream &OS) const;
+ void print(raw_ostream &OS, SlotIndexes* = 0) const;
/// getNumber - MachineBasicBlocks are uniquely numbered at the function
/// level, unless they're not in a MachineFunction yet, in which case this
/// getSymbol - Return the MCSymbol for this basic block.
///
- MCSymbol *getSymbol(MCContext &Ctx) const;
-
-private: // Methods used to maintain doubly linked list of blocks...
+ MCSymbol *getSymbol() const;
+
+
+private:
+ /// getWeightIterator - Return weight iterator corresponding to the I
+ /// successor iterator.
+ weight_iterator getWeightIterator(succ_iterator I);
+
+ friend class MachineBranchProbabilityInfo;
+
+ /// getSuccWeight - Return weight of the edge from this block to MBB. This
+ /// method should NOT be called directly, but by using getEdgeWeight method
+ /// from MachineBranchProbabilityInfo class.
+ uint32_t getSuccWeight(MachineBasicBlock *succ);
+
+
+ // Methods used to maintain doubly linked list of blocks...
friend struct ilist_traits<MachineBasicBlock>;
// Machine-CFG mutators
void WriteAsOperand(raw_ostream &, const MachineBasicBlock*, bool t);
+// This is useful when building IndexedMaps keyed on basic block pointers.
+struct MBB2NumberFunctor :
+ public std::unary_function<const MachineBasicBlock*, unsigned> {
+ unsigned operator()(const MachineBasicBlock *MBB) const {
+ return MBB->getNumber();
+ }
+};
+
//===--------------------------------------------------------------------===//
// GraphTraits specializations for machine basic block graphs (machine-CFGs)
//===--------------------------------------------------------------------===//