//
//===----------------------------------------------------------------------===//
-#ifndef LATENCY_PRIORITY_QUEUE_H
-#define LATENCY_PRIORITY_QUEUE_H
+#ifndef LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
+#define LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
#include "llvm/CodeGen/ScheduleDAG.h"
LatencyPriorityQueue() : Picker(this) {
}
- void initNodes(std::vector<SUnit> &sunits) {
+ bool isBottomUp() const override { return false; }
+
+ void initNodes(std::vector<SUnit> &sunits) override {
SUnits = &sunits;
NumNodesSolelyBlocking.resize(SUnits->size(), 0);
}
- void addNode(const SUnit *SU) {
+ void addNode(const SUnit *SU) override {
NumNodesSolelyBlocking.resize(SUnits->size(), 0);
}
- void updateNode(const SUnit *SU) {
+ void updateNode(const SUnit *SU) override {
}
- void releaseState() {
- SUnits = 0;
+ void releaseState() override {
+ SUnits = nullptr;
}
unsigned getLatency(unsigned NodeNum) const {
return NumNodesSolelyBlocking[NodeNum];
}
- bool empty() const { return Queue.empty(); }
+ bool empty() const override { return Queue.empty(); }
+
+ void push(SUnit *U) override;
- virtual void push(SUnit *U);
+ SUnit *pop() override;
- virtual SUnit *pop();
+ void remove(SUnit *SU) override;
- virtual void remove(SUnit *SU);
+ void dump(ScheduleDAG* DAG) const override;
- // ScheduledNode - As nodes are scheduled, we look to see if there are any
+ // scheduledNode - As nodes are scheduled, we look to see if there are any
// successor nodes that have a single unscheduled predecessor. If so, that
// single predecessor has a higher priority, since scheduling it will make
// the node available.
- void ScheduledNode(SUnit *Node);
+ void scheduledNode(SUnit *Node) override;
private:
void AdjustPriorityOfUnscheduledPreds(SUnit *SU);