namespace llvm {
class AllocaInst;
+class Constant;
class ConstantFP;
class FunctionLoweringInfo;
class Instruction;
+class LoadInst;
class MachineBasicBlock;
class MachineConstantPool;
class MachineFunction;
class TargetMachine;
class TargetRegisterClass;
class TargetRegisterInfo;
-class LoadInst;
+class User;
+class Value;
/// FastISel - This is a fast-path instruction selection class that
/// generates poor code and doesn't support illegal types or non-trivial
const TargetInstrInfo &TII;
const TargetLowering &TLI;
const TargetRegisterInfo &TRI;
+
+ /// The position of the last instruction for materializing constants
+ /// for use in the current block. It resets to EmitStartPt when it
+ /// makes sense (for example, it's usually profitable to avoid function
+ /// calls between the definition and the use)
MachineInstr *LastLocalValue;
+ /// The top most instruction in the current block that is allowed for
+ /// emitting local variables. LastLocalValue resets to EmitStartPt when
+ /// it makes sense (for example, on function calls)
+ MachineInstr *EmitStartPt;
+
public:
/// getLastLocalValue - Return the position of the last instruction
/// emitted for materializing constants for use in the current block.
/// setLastLocalValue - Update the position of the last instruction
/// emitted for materializing constants for use in the current block.
- void setLastLocalValue(MachineInstr *I) { LastLocalValue = I; }
+ void setLastLocalValue(MachineInstr *I) {
+ EmitStartPt = I;
+ LastLocalValue = I;
+ }
/// startNewBlock - Set the current block to which generated machine
/// instructions will be appended, and clear the local CSE map.
bool SelectExtractValue(const User *I);
+ bool SelectInsertValue(const User *I);
+
/// HandlePHINodesInSuccessorBlocks - Handle PHI nodes in successor blocks.
/// Emit code to ensure constants are copied into registers when needed.
/// Remember the virtual registers that need to be added to the Machine PHI
/// be materialized with new instructions.
unsigned materializeRegForValue(const Value *V, MVT VT);
+ /// flushLocalValueMap - clears LocalValueMap and moves the area for the
+ /// new local variables to the beginning of the block. It helps to avoid
+ /// spilling cached variables across heavy instructions like calls.
+ void flushLocalValueMap();
+
/// hasTrivialKill - Test whether the given value has exactly one use.
bool hasTrivialKill(const Value *V) const;
+
+ /// removeDeadCode - Remove all dead instructions between the I and E.
+ void removeDeadCode(MachineBasicBlock::iterator I,
+ MachineBasicBlock::iterator E);
};
}