inline DominatorBase(bool isPostDom) : Root(0), IsPostDominators(isPostDom) {}
public:
- inline const BasicBlock *getRoot() const { return Root; }
- inline BasicBlock *getRoot() { return Root; }
+ inline BasicBlock *getRoot() const { return Root; }
// Returns true if analysis based of postdoms
bool isPostDominator() const { return IsPostDominators; }
//===----------------------------------------------------------------------===//
//
-// DominatorSet - Maintain a set<const BasicBlock*> for every basic block in a
+// DominatorSet - Maintain a set<BasicBlock*> for every basic block in a
// function, that represents the blocks that dominate the block.
//
class DominatorSet : public DominatorBase {
public:
- typedef std::set<const BasicBlock*> DomSetType; // Dom set for a bb
+ typedef std::set<BasicBlock*> DomSetType; // Dom set for a bb
// Map of dom sets
- typedef std::map<const BasicBlock*, DomSetType> DomSetMapType;
+ typedef std::map<BasicBlock*, DomSetType> DomSetMapType;
private:
DomSetMapType Doms;
inline iterator begin() { return Doms.begin(); }
inline const_iterator end() const { return Doms.end(); }
inline iterator end() { return Doms.end(); }
- inline const_iterator find(const BasicBlock* B) const { return Doms.find(B); }
- inline iterator find( BasicBlock* B) { return Doms.find(B); }
+ inline const_iterator find(BasicBlock* B) const { return Doms.find(B); }
+ inline iterator find(BasicBlock* B) { return Doms.find(B); }
// getDominators - Return the set of basic blocks that dominate the specified
// block.
//
- inline const DomSetType &getDominators(const BasicBlock *BB) const {
+ inline const DomSetType &getDominators(BasicBlock *BB) const {
const_iterator I = find(BB);
assert(I != end() && "BB not in function!");
return I->second;
// dominates - Return true if A dominates B.
//
- inline bool dominates(const BasicBlock *A, const BasicBlock *B) const {
+ inline bool dominates(BasicBlock *A, BasicBlock *B) const {
return getDominators(B).count(A) != 0;
}
// function.
//
class ImmediateDominators : public DominatorBase {
- std::map<const BasicBlock*, const BasicBlock*> IDoms;
+ std::map<BasicBlock*, BasicBlock*> IDoms;
void calcIDoms(const DominatorSet &DS);
public:
}
// Accessor interface:
- typedef std::map<const BasicBlock*, const BasicBlock*> IDomMapType;
+ typedef std::map<BasicBlock*, BasicBlock*> IDomMapType;
typedef IDomMapType::const_iterator const_iterator;
inline const_iterator begin() const { return IDoms.begin(); }
inline const_iterator end() const { return IDoms.end(); }
- inline const_iterator find(const BasicBlock* B) const { return IDoms.find(B);}
+ inline const_iterator find(BasicBlock* B) const { return IDoms.find(B);}
// operator[] - Return the idom for the specified basic block. The start
// node returns null, because it does not have an immediate dominator.
//
- inline const BasicBlock *operator[](const BasicBlock *BB) const {
- std::map<const BasicBlock*, const BasicBlock*>::const_iterator I =
- IDoms.find(BB);
+ inline BasicBlock *operator[](BasicBlock *BB) const {
+ std::map<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
return I != IDoms.end() ? I->second : 0;
}
public:
typedef Node2 Node;
private:
- std::map<const BasicBlock*, Node*> Nodes;
+ std::map<BasicBlock*, Node*> Nodes;
void calculate(const DominatorSet &DS);
void reset();
- typedef std::map<const BasicBlock*, Node*> NodeMapType;
+ typedef std::map<BasicBlock*, Node*> NodeMapType;
public:
class Node2 : public std::vector<Node*> {
friend class DominatorTree;
- const BasicBlock *TheNode;
- Node2 * const IDom;
+ BasicBlock *TheNode;
+ Node2 *IDom;
public:
- inline const BasicBlock *getNode() const { return TheNode; }
+ inline BasicBlock *getNode() const { return TheNode; }
inline Node2 *getIDom() const { return IDom; }
inline const std::vector<Node*> &getChildren() const { return *this; }
}
private:
- inline Node2(const BasicBlock *node, Node *iDom)
+ inline Node2(BasicBlock *node, Node *iDom)
: TheNode(node), IDom(iDom) {}
inline Node2 *addChild(Node *C) { push_back(C); return C; }
};
return false;
}
- inline const Node *operator[](const BasicBlock *BB) const {
+ inline Node *operator[](BasicBlock *BB) const {
NodeMapType::const_iterator i = Nodes.find(BB);
return (i != Nodes.end()) ? i->second : 0;
}
//
class DominanceFrontier : public DominatorBase {
public:
- typedef std::set<const BasicBlock*> DomSetType; // Dom set for a bb
- typedef std::map<const BasicBlock*, DomSetType> DomSetMapType; // Dom set map
+ typedef std::set<BasicBlock*> DomSetType; // Dom set for a bb
+ typedef std::map<BasicBlock*, DomSetType> DomSetMapType; // Dom set map
private:
DomSetMapType Frontiers;
const DomSetType &calcDomFrontier(const DominatorTree &DT,
typedef DomSetMapType::const_iterator const_iterator;
inline const_iterator begin() const { return Frontiers.begin(); }
inline const_iterator end() const { return Frontiers.end(); }
- inline const_iterator find(const BasicBlock* B) const { return Frontiers.find(B); }
+ inline const_iterator find(BasicBlock* B) const { return Frontiers.find(B); }
// getAnalysisUsage - This obviously provides the dominance frontier, but it
// uses dominator sets